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Not sure what they'd actually be called, but finding all the journals and badges, playing all the tapes, unlocking all the locks, putting the christmas duck back where he belongs, and then just achievements for progressing through the game and into different sections of the house or something like that.
Looking at it all again now though, I guess there wouldn't be that many to put in :/ still could be cool and give it a bit more replayability.
I wonder if the devs wouldn't have a more fundamental objection: they removed almost all game elements from Gone Home, with the exception of some keys that introduce some "choke points" for the story flow (e.g. you need to see the inside of the locker to get into the basement, so that you don't miss the major plot point). It might not have made sense to them to introduce elements (achievements) that make you "game" the game.
Have you tried contacting Fulbright directly?
Yeah cause God forbid we play a game because it's fun rather than for pointless little badges that do and mean nothing.
Makes me wonder how we gamers survived the first 30 years of gaming without Achivements, Trading Cards and other childish ♥♥♥♥♥♥♥♥ nobody needed. Oh yeah, i know it, we just played and enjoyed the game for what it is. Seems like a lost art to simply enjoy a game without getting told you did a good job by starting the game, going to the inventory, managed to press a button or walked for 3 meters.
Really, when became humanity so sad?
I'm waiting for Steam to go double meta and give out achievements for achieving achievements. (AFAIK, it only counts "perfect" games and doesn't reward that?)
I can just talk for myself when i say i enjoy lots of types of games with and without achievements. So i also enjoyed playing this game and getting some achievements added would be another reason for me to come back and play it again one day.
So imo achievements can add some kind of replay value to a game you probably wouldnt play twice.
If you wouldn't do it without getting an achievement, then you obviously don't enjoy doing it. Doing something in a game you don't enjoy is completely counter-productive. It would be one thing if you got through a part you didn't like to get a special unlock to make other parts of the game more enjoyable, but a badge for a simple task displays neither skill nor does it affect anything in the game.
It seems like people tie mundane tasks to a form of accomplishment they can show off. Let me clue you in.. not one person on the planet cares if you threw the purple basketball through the hoop in Sam's room. Not one. It isn't hard, and everyone knows you Googled it.
On the Steam forums, I'm already happy when that doesn't end in insults; not getting offtopic is too much to hope for.
Everyone can and should have his own opinion but calling these features childish is kind of insulting against people who like those.
Some people are just complaining about such stuff even if they are not forced to use them.