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Bяёєzёєp Jul 30 @ 5:07pm
I don't get the hate surrounding this game.
Ethier you guys play more action paced game and forget about the storytelling, or is it because gamers are Very Difficult to please.
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Samael Jul 30 @ 6:46pm 
Most of the bs around this game can be divided into two parts:

1. The people who bought the game without researching it and then being annoyed it wasn't what they expected ("NO ZOMBIES??!")

1. The people who are pis(s)ed off that other people ( and most of all critics) "for some reason" like the game (WHAAAAA????). And here you have all sorts of gems like "Gay lobby conspiracies" , trying to validate their hatred for the game by calling it a walking simulator etc etc It's hard to read it and not start laughing your as(s) off.

There is a small percentage of sane people with valid criticisms, but they get quickly buried under a sh(i)tstorm of profanity and inane comments.
Last edited by Samael; Jul 30 @ 6:47pm
Gamemako Jul 30 @ 7:20pm 
Mainly expectation, I think. It was an interesting experiment for people interested in the evolution of the medium, but most players come around expecting something fun to play or emotionally salient and what they got was mundane. Were the execution better, perhaps people would have felt differently, but I think many people just felt had by the gaming press.

Also, Samael, love the profile image you got there.
Samael Jul 31 @ 10:27am 
Originally posted by Gamemako:
Also, Samael, love the profile image you got there.

Because it looks nice or because you know what it is? :D
Lazarus Aug 2 @ 9:46pm 
I don't like it because if you remove the gay relationship, it's nothing more than a teenager running away from home to be with a boyfriend which is morbidly dull for a story.

All I can say coming away from that is this was given high critic scores because political correctness and not objectionable critique.



Potzdorf Aug 3 @ 4:28am 
^This. I felt it was enough to strike a chord in me, but looking back, I can see why some people thought this game was preachy.

I'm glad I picked this up in a sale, because 20 bucks is a lot to ask for something as short as this.
Samael Aug 3 @ 8:17am 
Originally posted by Lazarus:
I don't like it because if you remove the gay relationship, it's nothing more than a teenager running away from home to be with a boyfriend which is morbidly dull for a story.

All I can say coming away from that is this was given high critic scores because political correctness and not objectionable critique.
The hilariousness of your post aside, the word you're looking for is objective, not objectionable.
Mac the Blue Mage Aug 3 @ 10:24am 
Originally posted by Gamemako:
Mainly expectation, I think. It was an interesting experiment for people interested in the evolution of the medium, but most players come around expecting something fun to play or emotionally salient and what they got was mundane. Were the execution better, perhaps people would have felt differently, but I think many people just felt had by the gaming press.

Also, Samael, love the profile image you got there.

Honestly, I just felt like the ending was botched, equivalent to the main character waking up and realizing that their whole journey was a dream. Not to mention that in earlier topics, people pointed out serious loopholes (how does one escape from a bus on the way to bootcamp?).

It also hadn't occurred to me that you could go "off the rails" and explore other things in the house which give insight into the other family member's characters, adding at least an hour to the game play. I felt like that should have been a little more obvious, but then again, the whole game is about exploring an empty home like a stranger would (although the way the doors are locked kind of defeats the purpose).
Talyn Aug 5 @ 12:44am 
Originally posted by Mac the Blue Mage:
Not to mention that in earlier topics, people pointed out serious loopholes (how does one escape from a bus on the way to bootcamp?).

When I was a young woman on her way to basic training, it was on a Greyhound bus. I could have gotten off at any of the stops between Nevada and Alabama. It was not a military transport. Also, before basic training, the policy is pretty much "release on request". It's not "escape" or "deserting" other than in principle. Legally, it is not treated that way until you're done with basic.

Now, I was on that bus in 1980ish, but from what I've read, nothing has changed since then.

While there was plenty left untold at the end of the story, "jail time for deserting" was not one of the possibilities, regardless of what some people wish to believe.
Nubbie1 Aug 5 @ 5:30am 
I honestly payed the 19.99 for the game. I knew that the developers were a small studio founded by a former developer from Irrational Games (Developers of Bioshock 1 and Infinite), So right off the bat I knew that this was going to be a great experience.
Laura Blues Aug 11 @ 9:23am 
Originally posted by Bяёєzёєp:
Ethier you guys play more action paced game and forget about the storytelling, or is it because gamers are Very Difficult to please.
Some players don't research before buying a game and trailers can be deceiving sometimes. This game, along with Scratches and Dear Esther have similar comments in that sense, if we speak strictly about gameplay. They talk about "replayability", and that shows they know nothing about the genre.

That said, some players seem to have an issue about the homosexuality in the story. They claim that the developers were pushing an agenda, lobby or whatever. It's possible, but that's no reason to hate the game. I have to say, though, that the story was flat and predictable. There were too few puzzles to solve and actual secrets to uncover. I still liked it, but I wouldn't have payed full price.
markoh00 Aug 18 @ 8:48am 
If you had listened to the commentaries you had found out that originally it was not really intended for the character to be gay. It was about a coming of age story with family problems. The devs thought what could be a big problem between the child and the family and they came up with the idea of the character being gay. So all conspiracy theories about political agendas are just that. What would change if the story would be about a young girls first love - I think it would still work. I don't see the big thing with the character being gay besides the fact that the parents do have a problem with this. However if this would be the MAIN theme in the game the devs could have made it much more about the problems of gay people but they didn't. I liked the game and I see only one problem with it: after playing it the second time with the commentaries enabled there is not much replayability in it.
Last edited by markoh00; Aug 18 @ 8:50am
Laura Blues Aug 19 @ 4:36am 
Originally posted by markoh00:
If you had listened to the commentaries you had found out that originally it was not really intended for the character to be gay... (etc)
I agree with you. However, there's something to be said about replayability. I've seen many players use this as a negative in reviews of all sorts of adventure/point-and-click games. These games in general aren't fun to replay, once you know the story. It comes with the genre, you already know what to pick, from where, how to use it, who did what, etc. Some players do it for the Steam achievements or they replay it after a long time, when they forgot details already. People who are considering buying any sort of point-and-click should keep that in mind, and I mean this as a helping tip for others rather than a "oh, you should have known better", honestly. Even games that offer more than one ending (like, I don't know, Memento Mori), it's usually the same thing all over, with one little detail here or there that offers you a different ending video.
Last edited by Laura Blues; Aug 19 @ 4:36am
jarsdeux Aug 22 @ 11:01pm 
gone home was built up as some sort of life changing game that everyone would love.

...which was completely wrong. it's a niche game where if you don't like the story then you're not going to like the game. I thought the story was pretty lame, and a lot of other people agree with me. now that people know what to expect from fullbright I do not expect their next game to be as successful.
Sleazy Aug 23 @ 1:12am 
I played the drm-free version of this game, and I must say it's awesome !
Yes, short, but who cares? The story-telling is really immersive, I love the narrator voice, makes you really feel IN the story. The are little things in level design that I didn't like, e.g. the doors are little chunky imho, but are u really gonna look at that in a game which wants to tell a story?
Also there are a lot of easter eggs that probably lots of people didn't discover. They should add achievements for this...
I searched EVERYWHERE and found a pretty funny easter egg...
meowmeowmeow meow. meowmeowmeow meow meow meow.

People are gonna talk ♥♥♥♥ about a game of a little dev studio, but they don't care buying the same f******* game every year, CoD e.g.
Last edited by Sleazy; Aug 23 @ 1:14am
markoh00 Aug 26 @ 2:32am 
@jarsdeux: You are right: this is not a life changing game - but then again: what is? It COULD be a thought provoking game depending on how much you care for the story and the characters and like Laura Blues said (and I agree completeley with all in that post) this comes with the genre. So if it was advertised as a life changing experience they probably went too far - but devs often do this, I think.

@[aTx] Sleazy: As far as I know the one easter-egg (the diary entry for this was voiced with the same voice that made the rest of the diaries - pretty funny) you found is the only one - if you don't count the magic eye pictures in Sams room or the hidden magazines from dad. But yes, there are some things to explore - especially when you do it the first time. I really recommend to listen to the commentaries which give some deep insight in the developement and the problems the devs had..
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