Yayınlanma: 25 Mayıs
Strategy game that uses the Heroes of Might & Magic battle system and a tile-based overworld. You only have one city (your base/capital) as your major base of operations but you can upgrade captured tiles with minor improvements/defenses. There are four tiers of buildings/units (and buildings in higher tiers require you to construct buildings of lower tiers). In the campaign you unlock buildings slowly so it's nice for learning the system: you start with limited options, figure out what's necessary to build, then add in more options and change your build as necessary.
I've been playing in the easiest modes and it feels like playing Civ V on easier modes. I can be pretty flexible in my build order (since it takes a while for enemies to attack and upgrade tiers) and just safely build up my hero and steamroll into their capital. As a warning, games can take a long time (like in civ) so when I build up enough of an advantage, I quick-resolve battles (after taking out any key units from range) and head straight to the enemies' capitals (without capturing every single enemy tile).
On harder difficulties, I think it'd be more like immortal/diety civ where you need a victory plan: you should know build order (what is buildings you need and can skip), what tiles you take (not every tile is worth wasting time on), and trying to balance upgrading unit tiers and spending money on economy-boosting buildings.
There are some changes I would've liked:
* Before battle, I would have liked to be able to click on the name of the enemy unit to bring up a civilopedia-style entry about the unit (Sometimes I forget what units are in each tier and the strength gap between tiers is pretty high).
* When you're offered item rewards, I would've liked to be able to check hero inventory (to see if I already have that item).
* In battle, you can use the hotkey 1 to use a selected unit's ability. However, that pretty much only works if your mouse is hovered over it (so it doesn't work if you had selected it previously and moved your mouse away over another unit).
* In battle, sometimes units that are brought to 0 hp don't die and are untargettable. If this happens to your own units, you can heal them up to 'revive' them so they aren't lost at the end of the battle. If it happens to an enemy unit, when you're ready you'll have to use 'quick combat' to end the battle (it'll count it as dead).
* I play on windowed borderless and sometimes there are game crashes (access exceptions, pointer errors) and the game doesn't really like alt-tabbing.
If you liked the HoMM series and turn-based strategy games, you should try your hand at Eador. If you're a fan of strategy games, you should take a look.