โพสต์: 18 เมษายน
My main complaint with this game is the random map generator. Some maps seem to be fine, but others are practically unplayable. Or they are barely playable in the openning game only to find out later that you were destined to be steamrolled by the opponent.
The game makes no effort to generate "fair" maps from what I can tell.
My second complaint is that the campaign suffers from the same problem, since it also uses random maps. That's right - a campaign with randomly generated maps. Which means a normal distribution of players will see some players able to beat the campaign on the hardest setting, while others won't be able to beat it on even very easy settings.
Sound stupid? Well, whatever you want to call it, it still needs work. Maybe it's similar to how Civ II would sometimes just be a bad map roll - but it is tedious to spend time learning the player skill "oh this map is crappy - now I have to start over".
Of course - it's REALLY TRICKY. The game can offer a feeling of tension, of not knowing "how far behind am I?" and "am I wasting my time on this game?" So maybe that's the largest enjoyment it has to offer - that feeling "do I have any hope of winning whatsoever?" before being plunged mercilessly to your death. Ha!
The weakness seems to be a complete lack of balance between map economy and unit maintenance costs. Don't believe me? Try finding screenshots that show armies with high level units. They are rare. Which tells me the player base just never finds gameplay involving high levels. By the time you could afford the big guns, the map has already been used up. That's my guess anyways.
As long as you clearly understand these shortcomings, I still recommend the game for its unique tactical layout and game mechanics. My first impression of the game has not been overwhelmed by the short-comings I only figured out after playing many many hours.
Don't like tactics? THIS GAME IS NOT FOR YOU THEN. The core mechanic of the game is the tactical map - sort of these mini-chess games that pop up over and over again. I get tired of them after a while, and they can become rather complex. It's not as deep as chess -- nowhere close -- but it's a similar mental workout.
I guess the only thing to remember if you decide to buy this game: "play it looking for the fun that it has to offer." It's in there.
~~~~~~ Here is my response to someone asking how Eador compares to Warlock ~~~~~~
Warlock is a good beginner 4x. It's relatively lightweight, it has a sense of humor, the
graphics are good. But the content is not huge. I played many many Warlock games
even when it first came out and I'd skip 20 turns because the AI back then was crappy.
But they've improved the AI. In Warlock you'll expand your kingdom until you've moved
far enough in your religious rating that one of the gods gets angry and incarnates to
battle you. Then it's that boss battle and the game is over IIRC. Battles are ALL on the
main map - there is no tactical battle map like in Eador. An average game in Warlock
is maybe 300 turns or less, and they go by fast. Probably less than 2 days for a game.
I'll probably play Warlock again in a couple years or so - but it's not as good as say
Civ5. Warlock does "just one more turn" very very well.
In comparison, Eador stands out in that the RPG element is the heaviest I've seen in
any 4x. I have finished a few low difficulty games, which wasn't very satisfying. But
moving into "competent" difficulty and it gets frustratingly difficult. Lots of luck is
involved and restarting games is common (and again, frustrating). But there's a sense
that (or I have this sense anyways) that the tactical options are mind-blowing what
can be available at higher levels. If you can figure out how to play...
The economy in Eador is extremely volatile. Nothing comfortable like other 4x where
you build your buildings and everybody is happy. Even Civ5 which is a great play
experience doesn't offer this sort of challenge. So in Eador it's like the house is
continually burning down and you're always just one or 2 steps in front of the fire.
That's the feeling I get playing it.
Whether a beginner should try Eador.... my advice -- don't take the campaign at
all seriously because it uses randomly generated maps meaning you may get
screwed. Learn the basics and (what I should have done, but I doubt it would help
too much) read whatever guides you can find, and watch the youtube videos.
Also, the tactical battles in Eador are very similar to the experience of playing chess.
Some other 4x TRY to do that (hello Fallen Enchantress) but they don't have stamina
or morale and simplistic in comparison.
Eador also stands out from all other 4x in that it has no tech tree. Instead, the tech
tree is implicit in the buildings you build. I can't remember, maybe Heroes of Might
and Magic does this too, but no where near the complexity of Eador.
I think "should I buy this?" is really a question of do you want one of the most complex
4x TBS available, with a brutal learning curve, or do you want something easier that
you might not play for as long? If you find it's too difficult and just give up - that's no
good. So if you do buy it, don't hesitate to ask in the forums for help and get the
most fun you can get out of it."
Good intro to TBS? 1/5
This game is hard-core enough to turn off many beginners to genre permanently.