게시 일시: 2014년 11월 23일
Let me start off by saying that I've been playing all types of strategy games for nearly 25 years.
This game has potential. I found myself trying to figure out how to reach the higher level content once I managed to level my hero up. Many of the quests were extremely hard at the beginning stages of the game and added to the frustration of leveling up. Basic units are no match to even the most beginning level "monsters".
The economy is unbalanced. Unit maintenance is very high in relation to the amount of coin that you bring in from provinces. Building costs are low which allows for quick building. This will allow you to access units for purchase fairly quickly. However, it doesn't seem to matter that much because there is a logistical issue with your hero only being able to hold 4 troop types at lower levels. Even after leveling up to level 4, a hero still can only hold 4 troop types. It is very difficult to level your units and keep your favorite units around. Combat is unbalanced.
I'm not sure if it's a bug, but my garrison was transferred to another province when an uprising occured in that province. I would expect the garrison to stand and fight.
The loot part of the game was very cool at first. But there's no originality to the items. Many of them are common low level items that don't help out too much. Most of the game is loot based with low drop rates.
There are several bugs that cause the game to freeze/crash in the middle of the game. This is not a huge issue though considering the game saves every 2 seconds.
If this game got some balance tweeks, item updates, bug fixes it would be a much more fun game to play. It feels like the developers wanted to portray the look and feel of a 4x strategy game with all of the bells and whistles , but forgot the underlying basic game mechanics.