Posted: December 23
Well, some nice ideas, but done really really badly, and overall it quickly get's boring.
Instead of something really creative, most of the hero progress/cash gain is thorugh random events generated by "exploring". And realy while you theoretically can have many heroes for a HUGE part of each game you will walk with single army. Basically because for one thing you will not be able to buy and maintain 2 heroes (even with easiest setting you will burn out starting gold too fast without building up the armies/heroes to conquer anything)
And the difficulty of encounters is badly scaled - at the beginning you struggle in each fight, and then very suddenly you trample most enemies.
There are still many bugs. For example before each encounter the game describes the opponent and tries to give some sumary on the chances.
Not only the "estimate" is most often dead wrong ("no losses" is impossible and from some "hard" fights you come unscrathed). And that is particularily annoying because sometimes some bug causes the part of description with enemies
While the city building and expanse seems interesting and complex at first, it quickly becomes obvious it's really primitive. This is because in longer run most of the possible building choices are not really viable (You can build almost useless trash buildings or buy the few needed or save the cash)
While your troops can gain experience and level, in most cases it affects them in pretty minimal way. And the game fight system is not setup in a way that would promote the "leveling" of units, as they are hard to level and easy to kill.
Overall the game suffers from randomness in just about anything.