Quake II

Quake II

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UQE Quake 2
From the outset of this project the idea was to ensure that the engine is as much as possible a purist build of the game. Most of the changes made to the engine were under-the-hood with a very small amount of actual visual changes. Its the perfect engine for those that are not inclined to care about having any extras like custom 32-bit texture support and other eye candy that transforms the game into something other than what was intended by the original.

Its most probably also a pretty good candidate to be used when buying Quake 2 through digital online services like Steam since the effort required to make the jump from the original to UQE Quake 2 is extremely minimal from an upgrade perspective only requiring the original fully patched PAK files and optionally also the CIN files for cinematic playback.

UQE Quake 2 is downloadable from the following url:
http://www.jacqueskrige.site

If the game fails to start it may be that the machine is missing the redistributable package.

Visual C++ Redistributable for Visual Studio 2012[www.microsoft.com]

At this time the binaries are not compatible with any Windows release older than Windows Vista.
Naposledy upravil Jacques Krige; 13. lis. 2018 v 8.24
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Zobrazeno 115 z 38 komentářů
Awesome! I absolutely loved ur UQE Quake and Hexen 2 upgrades and was waiting for a Quake 2 version. Thank you! Going to try this now
Kvaki 30. zář. 2013 v 17.19 
ah nice. another quake 2 to collect xD
I hope you guys like it! I've put a lot of love in it. :)
This video shows UQE Quake 2 in action at 16:9 widescreen complete with OGG Vorbis soundtrack playback!
http://www.youtube.com/watch?v=l4LJpL2lPbI
http://www.jacqueskrige.com
Naposledy upravil Jacques Krige; 22. úno. 2015 v 12.52
This is great. I just installed this and UQE Hexen II today and they are both superb, great work! I have one request however: Would it be possible to add raw mouse input? For some reason almost all Quake II source ports I have tried, and the original engine itself, all have somewhat choppy mouse movement for me on Windows 8, with the exception of one which uses raw input (Q2PRO). I can reduce (but not eliminate) it by using m_filter 1, but obviously I'd like to be rid of these occasional hitches completely.
Naposledy upravil 0mnicydle; 12. říj. 2013 v 20.42
Hey thanks! :)

I've been meaning to take a look at it. I share your opinion that mouse input feels choppy/raw/direct with the only way to reduce it by either having m_filter on and/or setting the sensitivity lower.

Got it on my TODO list now. :)
Naposledy upravil Jacques Krige; 14. říj. 2013 v 4.25
Awesome, thanks! I've been playing with your port some more today and I just love it! Having raw input would be amazing, and if it found its way into your other ports...that would be so awesome! I am a huge fan of raw input and wish every game used it.

EDIT/I removed stuff about suspecting hyper-threading to be the root of my probems because it turns out my problem wasn't related to that after all. It turns out having FRAPS running was causing all my troubles, which i usually have running at all times without even thinking twice. The FPS counter overlay doesn't even have to be showing, just having the program running at all is enough to cause slight hitches in mouse movement now and then. I do find it strange that this only affects mouse input (keyboard turning is completely smooth at all times), but at least I've tracked down the problem./EDIT

Thanks again for all your great work! I absolutely love your minimalist true to the originals approach on all your ports.
Naposledy upravil 0mnicydle; 15. říj. 2013 v 4.25
I updated my previous post to correct some misleading info, but just wanted to say that regardless, it would still be awesome if raw input found its way into all your ports! ;)
Awesome!
Thanks for your feedback, its very encouraging. :)

If you got any problems with UQE, feel free to let me know about it! :D
Hi Jacques,

I am to assume you just open each folder and copy and replace the files into the Quake II directory?
Yes, exactly as the structure in the 7-zip download. Lemme know if theres anything in the documentation's installation instructions that feels unclear. ;)
Naposledy upravil Jacques Krige; 20. říj. 2013 v 7.23
Yesterday I've released a tweak for UQE Quake 2 which replaced the original intensity-based gamma (which kinda added a "greyness" to the game's environment) with real hardware-based gamma control.

Also added is the console variable "vid_overbrightbits" with settings 0-2 is brighten-up the environment.
This engine is amazing and I really appreciate the option to enable point filtering for textures. It works flawessly with the original CD-ROM version.
Hey Thanks!

I worked month and months to get this engine mod perfect. I basically touched on each and every thing I could think of that was an issue for me. Even into very detailed stuff like fixing the absolutely horrible cinematic rendering the original did. :)

...not to mention that off-set crosshair issue. :P
Naposledy upravil Jacques Krige; 28. led. 2015 v 8.30
For some reason the game was crashing on loading after the explosion in Big Gun. I had to enter a cheat code to skip the level to Hangar.
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Datum zveřejnění: 5. zář. 2013 v 3.46
Počet příspěvků: 38