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1000x *LIKE*
So of course, animations could be smoother, but for me, they're good enough, and the game really shines with gorgeous background graphics, great comedy writing, superb music and full voice-overs. I'm really glad I backed it (and I did pay much more than $20).
Having read it, I don't really care. Play the game, it's fun. I could agree perhaps if it cost double as much, but for this price? Please, I've spent more on games that were a LOT less fun.
(And there is ONE instance of nudity...well, at least toplessness. Right at the end, keep playing with the valve of the hot tub ;) )
this is the firts think i notice, its a joke.
and for the money, well, they have to bought the rights to Codemasters, they have the license of the game , and pay to al lowe ( the creator of lsl )like $150k to promote this new game
I pay on kickstartes and im not happy, im wainting a patch to play the game
For a kickstarter, indie remake, $700K is a LOT. Much more then most indie developers make.
yea but this is a remake of a game that was NOT an indie game in the first place =\ For some reason people think that it's cheap to make this because it's 2d hand drawn. It is waaay more expensive for hand drawn animations in this style then 3d animations because of the time involved. And i bet they aren't spending ALL of it on this remake simply because they want to gather funds for the new larry game they wanna ultimately create that EVERYONE wants =\ I support what they're doing because i want a new game in the end period which is their REAL goal.
Framerate of animation is not quit dependant of amount of money - its only dependant of amount of CARE or LAZINESS, seriosly, someone just did half of job with half of frames and didnt care too much making his job really good.
I know many games that was made with much better animation without any budget or with much much lower budget, that was generally spent on not giving programmers and artists to starve to death. Actually im making few 2d indie games with few of my friends and our budget per game only 30k $, but we have much smoother animations and using frame smoothng techniques to make it even more smoother than actually drawn frames allows.to achieve.
For a game with 700k $ budget you expect a lot of artists doing their job fast and well, but Larry Reloaded looks like they used very few outsourced artists for a cheap price, who did only half of their job.
Yea with your 'friends'. I dare say your underpaying yourselves with the amount of time and work your putting into all that 'smooth' animation. I do artwork commissions that i put loads of time an effort into, but even at $100+ a pop I don't get paid anything near industry standard for my time. You can't make a game like this with artists that get paid properly and have perfect animation for 30k. True, they probably could have put a little more into it but I’d rather they put that money into jump starting the other remakes and pour a lot more into the new game they wish to release. Just the rights to make a new Larry game cost i think 2-3 mil. They only have remake right atm.
Also it's not really 700k, stuff comes out of that plus like i said, they are hiring people that get paid by industry standard, it's not all volunteers. Allot of indie developers with smaller budgets and people are taking pay cuts to see their vision come to life and hope the game ends up a success so they can cash in on that.
And your games probably also include dozen of hi-res backgrounds, 90.000 words of dialog recorded by professional actors and translated in 5 languages, over one hour of music composed by one of the finest videogames composer and recorded with a real orchestra. They had to make choices to fit everything into the budget and schedule.
Once again, game budget was actually closer to 450k$. Which is a really small budget for such a game. And all the development (programming + art) was done internally at n-fusion.