Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded
Voodooman Jun 29, 2013 @ 1:12am
Poor animation with low framerate, for 700k $ ??? Orly?
I was going to buy this ramake, and 700k $ they get from kickstarter promised good remake.
But i just watched video on Steam and its... well its good in the way art done, but its totally awful when it comes to animation.

How many frames is there for every action? Like 5 or 10, instead of minimum 24?
Seriosly, did someone stole more than half of game budget? How come that for 700k in 2013 we have such a cheap animation with low framerate? What did animation artists was doing all that time? Spending money and not give a frack about game? Such a simple game with such a poor animation does not cost 700k $!
Even 2 and half indie devs with zero budget can do better animation!

What annoys me even more - advertising on steam page claims "state of art animation" which i consider FALSE ADVERTISING.
If you think that animation here is any good, just look at Monkey Island 1 and 2 recent remakes by LucasArts - animation is much better and smoother there. Look at old Larry 7 and other 10 and even 16 years old Quest games - most of them had much smoother animation and much lower budget.

I am really dissapointed by this fact (as well as censorship, really - no nudity in this game and censored black table ?? Bleeped profanity? Is this game was created for 10 years old kids or 30+ years old fans of series?) and will not buy this game until additional animation frames will be created and released with patch. And i dont suggest anyone to buy this remake until animation will be fixed.

Also i believe many people who paid on kickstarter are dissapointed by results as well and cheated, because budget was not fully spent on this game.

P.S. - they cant even do Steam icon right, image have incorrect aspect ratio and horizontaly stretched, making Larry face look squized. Who did this icon? Some 13 years old artist wannabe?
Last edited by Voodooman; Jun 29, 2013 @ 1:14am
Showing 1-15 of 60 comments
< >
Wezilla Jun 29, 2013 @ 1:21am 
Bravo Spot ON !

1000x *LIKE*

Stuffy Jun 29, 2013 @ 2:07am 
Nope, it's good.
TheCavefish Jun 29, 2013 @ 2:12am 
You admitted to not buying the game, so why are you here ♥♥♥♥♥ing up a storm? "Seriosly."
WoM Jun 29, 2013 @ 2:38am 
650k$, less Kickstarter and Amazon fees, less all the money needed to manufacture and ship the rewards (boxes, CDs, T-Shirts and so on) means that their actual budget for the game was less than 500k$. Leisure Suit Larry 7 had problably at least 5 time that amount of money, as did most of the classic adventure games of the 90's.
So of course, animations could be smoother, but for me, they're good enough, and the game really shines with gorgeous background graphics, great comedy writing, superb music and full voice-overs. I'm really glad I backed it (and I did pay much more than $20).
Jamison Jun 29, 2013 @ 2:54am 
You know, with all the warm fuzzy nostalgia inside me when playing the game, I did not notice your points.

Having read it, I don't really care. Play the game, it's fun. I could agree perhaps if it cost double as much, but for this price? Please, I've spent more on games that were a LOT less fun.

(And there is ONE instance of nudity...well, at least toplessness. Right at the end, keep playing with the valve of the hot tub ;) )
Last edited by Jamison; Jun 29, 2013 @ 2:54am
TheCavefish Jun 29, 2013 @ 9:01am 
Originally posted by Lord_Wiener:
You know, with all the warm fuzzy nostalgia inside me when playing the game, I did not notice your points.

Having read it, I don't really care. Play the game, it's fun. I could agree perhaps if it cost double as much, but for this price? Please, I've spent more on games that were a LOT less fun.

(And there is ONE instance of nudity...well, at least toplessness. Right at the end, keep playing with the valve of the hot tub ;) )

He not really making any valid points. He doesn't understand how far 700k goes in the games industry, for hand-drawn animation at that. That's not counting the soundtrack, voice actors, writing, physical copies, or the rewards.
qqq1 Jun 29, 2013 @ 1:17pm 
If you don't like it, don't buy it. No one is forcing you to play it or even look at it. As for having a censor bar, bleeping, and no nudity (except there is), this isn't a porno. This is a game making fun of a dopey guy. If you want a sex game go buy some japanese tentical simulator. This is a comedy adventure game.
Jim Jun 29, 2013 @ 4:24pm 
I don't know how many times the developpers said that this game was not going to be porn. Even when the original games came out back in the day, they said that anyone playing the game for the naughty bits would be disappointed. You're playing a story. As for the animation, if you play LSL7, which cost in the millions, I think the animaiton in that game was still pretty rough. If you want nudity and the like, play Larry MCL and then come back when you want a story and humour.
bourne Jun 29, 2013 @ 11:20pm 
P.S. - they cant even do Steam icon right, image have incorrect aspect ratio and horizontaly stretched, making Larry face look squized. Who did this icon? Some 13 years old artist wannabe?


this is the firts think i notice, its a joke.

and for the money, well, they have to bought the rights to Codemasters, they have the license of the game , and pay to al lowe ( the creator of lsl )like $150k to promote this new game

I pay on kickstartes and im not happy, im wainting a patch to play the game
Kuehnau Jun 30, 2013 @ 2:53pm 
Originally posted by TheCavefish:
Originally posted by Lord_Wiener:
You know, with all the warm fuzzy nostalgia inside me when playing the game, I did not notice your points.

Having read it, I don't really care. Play the game, it's fun. I could agree perhaps if it cost double as much, but for this price? Please, I've spent more on games that were a LOT less fun.

(And there is ONE instance of nudity...well, at least toplessness. Right at the end, keep playing with the valve of the hot tub ;) )

He not really making any valid points. He doesn't understand how far 700k goes in the games industry, for hand-drawn animation at that. That's not counting the soundtrack, voice actors, writing, physical copies, or the rewards.

For a kickstarter, indie remake, $700K is a LOT. Much more then most indie developers make.
meshpet Jun 30, 2013 @ 3:53pm 
Originally posted by Kuehnau:
Originally posted by TheCavefish:

He not really making any valid points. He doesn't understand how far 700k goes in the games industry, for hand-drawn animation at that. That's not counting the soundtrack, voice actors, writing, physical copies, or the rewards.

For a kickstarter, indie remake, $700K is a LOT. Much more then most indie developers make.

yea but this is a remake of a game that was NOT an indie game in the first place =\ For some reason people think that it's cheap to make this because it's 2d hand drawn. It is waaay more expensive for hand drawn animations in this style then 3d animations because of the time involved. And i bet they aren't spending ALL of it on this remake simply because they want to gather funds for the new larry game they wanna ultimately create that EVERYONE wants =\ I support what they're doing because i want a new game in the end period which is their REAL goal.
Voodooman Jun 30, 2013 @ 4:36pm 
lol, all games was iNDIE back in 80th and 1st half of 90th. Dude, you dont have idea what you talking about.

Framerate of animation is not quit dependant of amount of money - its only dependant of amount of CARE or LAZINESS, seriosly, someone just did half of job with half of frames and didnt care too much making his job really good.

I know many games that was made with much better animation without any budget or with much much lower budget, that was generally spent on not giving programmers and artists to starve to death. Actually im making few 2d indie games with few of my friends and our budget per game only 30k $, but we have much smoother animations and using frame smoothng techniques to make it even more smoother than actually drawn frames allows.to achieve.

For a game with 700k $ budget you expect a lot of artists doing their job fast and well, but Larry Reloaded looks like they used very few outsourced artists for a cheap price, who did only half of their job.

meshpet Jun 30, 2013 @ 5:49pm 
Originally posted by Voodooman:
Actually im making few 2d indie games with few of my friends and our budget per game only 30k $, but we have much smoother animations and using frame smoothng techniques to make it even more smoother than actually drawn frames allows.to achieve.

For a game with 700k $ budget you expect a lot of artists doing their job fast and well, but Larry Reloaded looks like they used very few outsourced artists for a cheap price, who did only half of their job.

Yea with your 'friends'. I dare say your underpaying yourselves with the amount of time and work your putting into all that 'smooth' animation. I do artwork commissions that i put loads of time an effort into, but even at $100+ a pop I don't get paid anything near industry standard for my time. You can't make a game like this with artists that get paid properly and have perfect animation for 30k. True, they probably could have put a little more into it but I’d rather they put that money into jump starting the other remakes and pour a lot more into the new game they wish to release. Just the rights to make a new Larry game cost i think 2-3 mil. They only have remake right atm.

Also it's not really 700k, stuff comes out of that plus like i said, they are hiring people that get paid by industry standard, it's not all volunteers. Allot of indie developers with smaller budgets and people are taking pay cuts to see their vision come to life and hope the game ends up a success so they can cash in on that.

WoM Jul 1, 2013 @ 1:07am 
Originally posted by Voodooman:
lol, all games was iNDIE back in 80th and 1st half of 90th. Dude, you dont have idea what you talking about.
I wouldn't called Sierra indie as far as 1984 and certainly not at the time when LSL1 was released.

Originally posted by Voodooman:
I know many games that was made with much better animation without any budget or with much much lower budget, that was generally spent on not giving programmers and artists to starve to death. Actually im making few 2d indie games with few of my friends and our budget per game only 30k $, but we have much smoother animations and using frame smoothng techniques to make it even more smoother than actually drawn frames allows.to achieve.
And your games probably also include dozen of hi-res backgrounds, 90.000 words of dialog recorded by professional actors and translated in 5 languages, over one hour of music composed by one of the finest videogames composer and recorded with a real orchestra. They had to make choices to fit everything into the budget and schedule.

Originally posted by Voodooman:
For a game with 700k $ budget you expect a lot of artists doing their job fast and well, but Larry Reloaded looks like they used very few outsourced artists for a cheap price, who did only half of their job.
Once again, game budget was actually closer to 450k$. Which is a really small budget for such a game. And all the development (programming + art) was done internally at n-fusion.
Medicinal Mochachino Jul 1, 2013 @ 3:47am 
I think the game devs must have been doing blow when they made this game.
Showing 1-15 of 60 comments
< >
Per page: 15 30 50