Yayınlanma: 26 Mayıs
In Company of Heroes 2, you will experience the memories of a Soviet army officer who fought both the Germans and his commanders ambiguous decisions, before ending up in a Political prison camp. From the early days of Operation Barbarossa to the freezing winter of late-41, to Stalingrad and Leningrad, before fighting to encircle Halbe and fight through the streets of Berlin to the Reichstag itself, you will be given resources to produce infantry, support weapons and armour, whatever you need to accomplish your objectives, from holding out against a German onslaught to breaking the walls of Poznan.
For those looking to experience the Western Front like the good old CoH, Ardennes Assault lets you command 3 separate Companies against Oberkommando West strongpoints. But choose wisely, do you reinforce your companies at the cost of experience? Do you attack a small outpost, knowing that survivors from the attack will make later areas harder? Frankly the price of it is a bit high (around 30 pounds) for the content it provides, but it's there, so, if you want, give it a go.
Of course the 2 campaigins aren't the only single player modes. CoH 2 introduces the "Theatre of War", where a player will be given some units and an objective, or may have to strike at the enemy to gain more help. One can participate in the encirclement of Smolensk or the tank battle of Brody in "Operation Barbarossa", make a last ditch throw for the Caucasus oil fields in "Case Blue", make several supporting strikes before hitting hard in "Victory at Stalingrad" or wade through the spring rasputitsa in "Southern Fronts".
Multiplayer is functional, though I believe this is where the game falls short. Because players can pay for commanders (special abilities that can give access to new equipment and units), those willing to pay for commanders can get better units, such as a Veteran Tiger Tank.
Another area where the game falls a bit below the bar is balancing. Some maps are unbalanced because of starting positions. The US and USSR can simply spam Conscripts and Riflemen, which can be a bane for both armour and infantry, but if Allied forces can't maintain an advantage, then German Panzer's, Panthers, and Tiger's may just be capable of bringing down even the largest forces. Also, several times I've seen USSR and US players simply wait until they can use their IS-2's and M4A3E8's. This is merely an observation, however.
Overall, I would rate the game 7/10. A most splendid game indeed, those with some minor inperfections here and there.