Publisert: 16. november
A perfect example of anti-fun. And I am not even talking about balance. Or rough bulletin system. Or harsh matchmaking.
It's bugs+random, plain and simple. Because it gets really, REALLY frustrating when you shoot down an aircraft and it lands on your troops with most lethal results that artillery corps can't even dream of; or when you can't do ♥♥♥♥ about enemy Half-Track with your anti-tank guns, but your anti-tank gun gets ♥♥♥♥♥slapped by MG with armor-piercing rounds (yeah, Jackson, I'm talking about you): or you can't demolish T-70 Light Tank with 5 shots in rear armor, because the main gun breaks instead; or when cover system screws up and squad is placed in negative cover which wasn't there a second ago; or when retreats go though the middle of opposing force; or sniper misses ten shots in a row; or Ivan throws the bottle not upwards but under his foot being a german spy all along, I assume. Ugh.
Had to make an update about me and RTS games and potential assumptions about my low skill level. Hey, surprise, I'm not GOOD at RTS, I'm just mediocre, maybe low-gold SC2 rank or something. Ironic enough, my best acheivment in RTS ladder was Relic's WH40K Dark Crusade (which I still adore as an example of perfect balance, 1.2 patch, of course), where I managed to get 1400+. It's decent and I managed to play with some pros...like here, while I doubt I have such ladder rankings. Oh, I promised not to talk about matchmaking. Shutting up now.
So yeah, the point of me painfully playing this game in multiplayer was learning something from better player. The commander system and lack of good wiki (srsly, the only one non-outdated I could find was japanese, what kind of sorcery is this) won't help you with theorycraft - you'll have to watch streams and replays, which some reviews suggest. But you know what? It's time consuming and effectiveness of that method is a bit questionable, since you only imitate, not invent something by yourself to actually understand the ropes.
Well, things didn't go as planned, because I (but mostly, my more skilled and so much more unfortunate teammate) was beaten by...bugs? Random mechanics? Whatever the name for this is, It shouldn't exist in multiplayer. Hey, don't get this the wrong way as butthurt of some noob (though I admit it, I'm writing this based on my emotions too), I've won my fair share of fights, even versus players better than me. But then again, it was thanks to same randomness. For some reason my grenades oneshot obersoldaten, or my mortars were unnaturely accurate, or my panic AT grenade utterly destroyed the engine of a Tiger Tank which let me easily deal with that wunder of Teutonic engineering.
Imagine SC2 with that stuff, where your marines miss their targets (or, well, can't penetrate carapace armour), siege tanks shoot through textures and battlecruiser ceases to be operational via crashing down on your very own units it was supposed to support moments ago. An absurd, right? Amirite?