CaldariSteel Oct 3, 2013 @ 6:04am
Faceoff at Rostov
I've played a few games now on this map, and all but one have been atrocious defeats. I'm curious how many other Soviet players are having any luck.

In the one victory I had, I played using the Urban Defense Tactics commander, and sent my engineers and first squads of conscripts to the most distant munitions point in the town. As soon as possible, I upgraded the best positioned building to a forward HQ, and made damn sure that I never hit :retreat: unless it was the only way to save a squad. I kept the original engineers in the city and used them for mines and rigging both nearby bridges between the Germans base and the city outskirts.

Thanks solely to the Forward HQ, and engineers mining every road, ramp, bridge, ice approach, objective, each others faces, and their firstborn children, I held the town throughout the game ending in a 500-0 win. Everything else I have tried on this map has failed dismally.

I'm convinced that the problem lies with the fact that Soviets normally cannot reinforce or heal without a nearby halftrack, and that the presense of a halftrack means the lack of reliable mobile AT capability.

If you've found a reasonably successful strategy for this map, I'd like to hear it.
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Stiglitz Oct 3, 2013 @ 6:15am 
"I'm convinced that the problem lies with the fact that Soviets normally cannot reinforce or heal without a nearby halftrack"

As oppossed to what? Germans can't cant heal or reinforce wihout a nearby halftrack either...unless you're talking the field first aid ability, which is almost useless
ShodaN Oct 3, 2013 @ 6:35am 
Originally posted by Stiglitz:
"I'm convinced that the problem lies with the fact that Soviets normally cannot reinforce or heal without a nearby halftrack"

As oppossed to what? Germans can't cant heal or reinforce wihout a nearby halftrack either...unless you're talking the field first aid ability, which is almost useless

Or you get a bunker upgraded.
CaldariSteel Oct 3, 2013 @ 6:50am 
Originally posted by Stiglitz:
"I'm convinced that the problem lies with the fact that Soviets normally cannot reinforce or heal without a nearby halftrack"

As oppossed to what? Germans can't cant heal or reinforce wihout a nearby halftrack either...unless you're talking the field first aid ability, which is almost useless

Germans have easy access to halftracks without sacrificing their access to adequate AT capability.
As Soviets, in all but the longest games, you either have halftracks and T-34's and struggle to deal with armour (then lose once the German remembers he can field Panthers), OR you have adequate AT in the form of SU-85's.

Additionally, Germans can construct a cheap out of the way bunker to reinforce or heal infantry. Also, yes, that first aid veteran ability is quite useful while you're not at a stage where infantry is prone to vaporizing under explosions.

If you can take the city early, and fend off the next push, you'll probably have access to PzIV's by the time infantry retreat (again) reinforce, and come back for another go. Additionally, your enemy will be starved of resources as you hold majority of the map.
Ranger_501st Oct 3, 2013 @ 7:50am 
To be honest the rules of victory apply to both sides on that map (like any other map) and that is take the fuel and ammo points and you will economically win (unless you are half brain dead and cannot kill anyone, fuel wins late game and ammo wins early game). In matters of anti-tank capabilities the Soviets are not lacking anymore than the Germans (the T-35 mines are cheap and all purpose and in those narrow streets of Rostov are the bane of all German units) in close combat of the town and a Zis-3 76mm if supported by conscripts will wipe out German Armor so long as you win the early game (which has no use of armor anyway). On the matter of bunkers you sacrifice 60 ammo (which in the beginning) is very expensive and means both fewer infantry, lmgs, rifle grenades, and panzerfausts from that player. For Rostov the basic winning strategy is to push to the chokehold points which when coming from the south is the bridges, and ice paths and then to hold defensively and do some skirmishing for recon while building up your military. If coming from the north you should push south to control the outskirts of town from the Victory Point to the fuel and hold defensively and skirmish while building up your military, if Soviets make sure one player builds T2 and place Maxim in those buidlings on the outskirts and there you have it, how to win.
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Date Posted: Oct 3, 2013 @ 6:04am
Posts: 4