Deadfall Adventures

Deadfall Adventures

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MegalomaniacNG  [developer] 31 dez. 2013 às 3:52
Deadfall Adventures Linux Beta Release
Hello,

All customers of Deadfall Adventures should now have access to the Linux depot. This is not a beta version since we need especially feedback on a wide variety of hardware configurations.
We are actively monitoring feedback and will provide if possible regular updates.

Here is a list of known issues:
==================================
KNOWN ISSUES

Please note that these issues are temporary and being worked upon!

* Loading indicator (spinner) does not show.
This means the game will not always give you visual feedback that it is
still working behind the scenes. We appreciate your patience!
* The game is playable, but may stutter with AMD's Catalyst (fglrx) drivers.
This is due to workaround for a bug in the driver. AMD engineers are
working to fix it.
* The game is memory-heavy and can be somewhat unstable on Intel HD graphics.
* Loading times are slow because of shader compilations.
* Game controllers have no force feedback.
* There are graphical corruptions in the menu level.
* On some combinations of hardware, drivers and graphics settings levels there
may be more graphical corruptions.
Should this happen, please try playing around with the video options.
* Game is not network-compatible with the Windows version yet.
* Anti-aliasing does not work.


Have fun!
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A mostrar 1-15 de 397 comentários
Derk | RootGamer.com 31 dez. 2013 às 5:00 
:life: great, linux support :P
MisterWhen 31 dez. 2013 às 6:06 
Thankyou so much I am installing it now :D
wh1sper_123 31 dez. 2013 às 6:13 
+1 for linux... now... i can only wish you port darksiders too;)
EPIC VOID 31 dez. 2013 às 7:02 
nice. never heared of it but i will buy it ^^
MegalomaniacNG  [developer] 31 dez. 2013 às 7:13 
2014 we will continue our strategy supporting Linux :)
adolson 31 dez. 2013 às 7:14 
Excellent! I have put the game on my wishlist, but I'll probably be buying it before too long.
MisterWhen 31 dez. 2013 às 7:15 
Nordic Games is fast becoming one of my favourite publishers :D not forgetting you great devs and porters :D
Alfa-Omega 31 dez. 2013 às 7:44 
YEAH !!!

thanks a lot for port this game to GNU/Linux and for all your support to GNU/Linux.
MisterWhen 31 dez. 2013 às 10:05 
me and a friend are getting crashes I only had one but he had 3 seems to happen at the start of new areas. there is a little slow down when entering new rooms too but I am running on full settings :D I did come across one strange bug where I got stuck in the radial selection thing and nothing got me out of it, tried everything had to close the game. Other than that its running pretty nicely, I really enjoy it and will play more later, why oh why do I have to be sick today lol :D
Squiddy 31 dez. 2013 às 11:55 
LOVE YOU GUYS
Philip550c 31 dez. 2013 às 14:07 
Nice, thanks so much. Will buy pretty much all FPS that are ported to linux. Painkiller rocked too btw
Última alteração por Philip550c; 31 dez. 2013 às 14:07
Ultimoore 31 dez. 2013 às 14:49 
For anyone like me running the beta. Make sure you go into the local config file and set the game to window mode before you start playing. But overall on my GTX 555 looks great the framerate will follow suit soon enought.
Sonicadvance1 31 dez. 2013 às 15:16 
Being a software developer and an active Dolphin emulator developer. It would be interesting to know what the bug is with the fglrx video drivers. Could you share please?
Rob-Retro(Linux) 31 dez. 2013 às 16:51 
Xubuntu 12.04.3 LTS 32Bit (Kernel 3.8.0-34), Nvidia GTX660 (Driver 319.32), 4gb ram, AMD FX4100 Quad at 3.6ghz on an Asus motherboard, Soundblaster XiFi Pro USB (Motherboard sound sucks),
Error in log file:

[0000.20] Init: SDL2 errors on startup: Failed loading libudev.so.1: libudev.so.1: cannot open shared object file: No such file or directory

[0001.66] Init: Memory stats:
[0001.66] Init: Physical: 0MB
[0001.66] Init: Swap: 20480MB
[0001.66] Init: High: 0MB

[0001.66] Init: GPU DeviceID not found in ini.

[0457.22] Error: Can't start an online game in state 3

[1094.08] Critical: appError called: Assertion failed: Data != NULL [File:OpenGLDrv/Inc/OpenGLResources.h] [Line: 241]

[1094.30] Log:
Developer Backtrace:
[1094.30] Log: [] ./ADVGame() [0x8f8ee68]
[1094.30] Log: [] [0xb77ba400]
[1094.30] Log: [] ./ADVGame() [0x980f3b1]
[1094.30] Log: [] ./ADVGame() [0x81ce035]
[1094.30] Log: [] ./ADVGame() [0x8129112]
[1094.30] Log: [] ./ADVGame() [0x8f8c070]
[1094.30] Log: [] ./ADVGame() [0x8f8c0e4]
[1094.30] Log: [] /lib/i386-linux-gnu/libpthread.so.0(+0x6d4c) [0xb7745d4c]
[1094.30] Log: [] /lib/i386-linux-gnu/libc.so.6(clone+0x5e) [0xb720fbae]
[1094.30] Exit: Exiting.
[1094.30] Log: Log file closed,

And a hell of a lot of warnings

Full Log Here: https://dl.dropboxusercontent.com/u/9943882/Launch.log.zip

Plays for a while then shuts down with no warnings, just so you know PainKiller also does this.
Última alteração por Rob-Retro(Linux); 31 dez. 2013 às 18:09
Venn 31 dez. 2013 às 17:41 
Had a go on our base test box.

Release 12.04 (precise) 32-bit
Kernel Linux 3.5.0-18-generic (PAE)
Memory: 7.9 GiB
Processor: AMD FX(tm)-8150 Eight-Core Processor × 8

NVIDIA Driver Version: 331.20
GeForce GTX 770

Nopes out after few minutes /w the following.

OnFocusWindowChanged to unknown window type: k_EWindowTypeNonSteamDesktop, 0
CGameStreamThread: Added instance ID 1174 for appid 231330
CGameStreamThread: Set render instance ID 1133 for appid 231330
Installing breakpad exception handler for appid(gameoverlayui)/version(20131226162212_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
[0002.24] Init: Memory stats:
[0002.24] Init: Physical: 4096MB
[0002.24] Init: Swap: 4096MB
[0002.24] Init: High: 4096MB
[0002.24] Init: CPU stats:
[0002.24] Init: MeasuredPerformanceTime: 244.279 (stored result)
[0002.24] Init: Hyperthreaded: 0
[0002.24] Init: NumLogicalProcessors: 8
[0002.24] Init: NumPhysicalProcessors: 8
[0002.24] Init: MaxSpeed: 3600
[0002.24] Init: CurrentSpeed: 1400
[0002.24] Init: GPU stats:
[0002.24] Init: VendorID: 000010DE
[0002.24] Init: DeviceID: 00001184
[0002.24] Init: PixelShaderVersion: 5
[0002.24] Init: VRAMQuantity: 2048
[0002.24] Init: AdapterCount: 1
[0002.24] Init: GPU DeviceID found in ini: (5) NVIDIA GeForce GTX 770
[0002.24] Init: Machine detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0002.24] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0002.24] Log: Shader platform (RHI): PC-OpenGL
[0002.26] Init: Initializing FaceFX...
[0002.26] Init: FaceFX 1.7.4 initialized.
AMP Server initialized
[0009.16] Init: Finished loading startup packages in 6.68 seconds
[0009.17] Log: 112485 objects as part of root set at end of initial load.
[0009.17] Log: 0 out of 0 bytes used by permanent object pool.
[0009.17] Log: Initializing Engine...
[0009.19] Init: UEngine initialized
[0009.21] Init: ALAudio device requested :
[0009.21] Init: ALAudio device opened : PulseAudio Default
[0009.22] Init: AL_VENDOR : OpenAL Community
[0009.22] Init: AL_RENDERER : OpenAL Soft
[0009.22] Init: AL_VERSION : 1.1 ALSOFT 1.13
[0009.22] Init: AL_EXTENSIONS : AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[0009.22] Init: ALAudioDevice: Allocated 32 sources
[0010.75] Init: ALAudioDevice initialized.
[0010.75] Init: Client initialized
[0010.78] Init: Corrected viewport dimensions to 1920x1080
[0010.80] Init: Selected pixel format: R8G8B8D24
[0010.81] Init: VSync: OFF
[0010.82] Init: Background GLSL linking is enabled
[0017.41] Log: Initializing Steamworks
[0017.42] Log: Logged in as 'Venn'
[0136.59] Log: LoadMap: UI-StartMap?Name=Player?Team=255?listen?steamsockets
[0136.75] Log:
[0138.01] Log: Game class is 'AdvPartyGame_Base'
[0138.01] Init: Sockets: Socket queue 131072 / 131072
[0138.01] Init: Sockets: Socket queue 262142 / 262142
[0138.01] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
[0138.02] Log: NetMode is now 2
[0172.68] Log: Primary PhysX scene will be in software.
[0172.68] Log: Creating Primary PhysX Scene.
[0172.68] Log: Bringing World UI-StartMap.TheWorld up for play (0) at 2013.12.31-20.29.41
[0172.70] Log: Warning!!! ServerName is not set in .ini file!
[0172.70] Log: Initializing Steam game server
[0172.72] Log: Bringing up level for play took: 34.692266
[0172.76] Log: ########### Finished loading level: 36.165673 seconds
[0172.98] Log: CURRENT AA: 1
~MovieDefImpl / package/UI_AdvFonts/gfxfontlib (0x1ecb4240)
[0173.01] ScriptLog: Script call stack:
Function ADVGame.AdvGFxHudWrapper:PostRender
Function EvilGame.EvilGFxHudWrapper:PostRender
Function EvilGame.UTHUD:PostRender
Function ADVGame.AdvGFxMenuHudWrapper:DrawHUD
Function ADVGame.AdvGFxMenuHudWrapper:InitializeFrontEnd
Function ADVGame.AdvFrontEnd:Init
Function ADVGame.AdvFrontEnd:OpenInitialScreen
Function ADVGame.AdvGfxMoviePlayer:Init
Function EvilGame.UTGFxTweenableMoviePlayer:Init
Function GFxUI.GFxMoviePlayer:Init
Function ADVGame.AdvGFxUI_Menu_Initial:Start
Function ADVGame.AdvPartyGame_Base:RefreshPartySettings
Function ADVGame.AdvGameMenu:ChangePartySettings

[0173.01] Init: Game engine initialized
[0173.01] Log: Initializing Engine Completed
[0173.01] Log: >>>>>>>>>>>>>> Initial startup: 173.01s <<<<<<<<<<<<<<<
[0173.03] Log: UDP recvfrom error: 2 (SE_TRY_AGAIN) from 0.0.0.0:0
[0173.03] Log: ActivateLevel ui-startmap_g 1 1 1
[0173.34] Log: Flushing async loaders.
[0173.49] Log: Flushed async loaders.
[0188.04] Log: Streamed resources for 14.156 seconds, 0 requests left
[0188.06] ScriptWarning: Accessed None 'MyEvilPawn'
ADVPartyPC UI-StartMap.TheWorld:PersistentLevel.ADVPartyPC_0
Function ADVGame.AdvPlayerController:ToggleQuickMenu:0038
[0188.06] ScriptWarning: Accessed None 'MyEvilPawn'
ADVPartyPC UI-StartMap.TheWorld:PersistentLevel.ADVPartyPC_0
Function ADVGame.AdvPlayerController:ToggleQuickMenu:0070
[0188.06] ScriptWarning: Accessed None 'MyEvilPawn'
ADVPartyPC UI-StartMap.TheWorld:PersistentLevel.ADVPartyPC_0
Function ADVGame.AdvPlayerController:ToggleQuickMenu:010C
[0188.06] ScriptWarning: Accessed None 'QuickMenuMovie'
AdvGFxMenuHudWrapper UI-StartMap.TheWorld:PersistentLevel.AdvGFxMenuHudWrapper_0
Function ADVGame.AdvGFxHudWrapper:ToggleQuickMenu:0073
[0188.06] Log: Steam game server UID: 90088816013616128
k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012k-1074801012[0373.50] ScriptWarning: Accessed None 'DLCEnum'
AdvFrontEnd Transient.AdvFrontEnd_0
Function ADVGame.AdvFrontEnd:DLCEnumerationFinished:011F
[0373.50] Log: Serialize Header bIsLevelStart: 1 ChapterNum: 3 CompletedLevelsMaskA: 0 CompletedLevelsMaskB: 0 GameplayTime: 0
k-1074801012~MovieDefImpl / package/UI_AdvCommon/ui_loading (0x208960b0)
[0374.52] ScriptLog: Script call stack:
Function ADVGame.AdvGFxUI_Menu_Initial:OnCloseAnimationComplete
Function ADVGame.AdvFrontEnd:CloseInitialScreen
Function ADVGame.AdvFrontEnd:AdvanceToMainMenu
Function ADVGame.AdvFrontEnd:PerformEnterMainMenuSequence
Function ADVGame.AdvFrontEnd:OpenMainMenu
Function ADVGame.AdvGfxMoviePlayer:Init
Function EvilGame.UTGFxTweenableMoviePlayer:Init
Function GFxUI.GFxMoviePlayer:Init
Function ADVGame.AdvGFxUI_Menu_MainMenu:Start
Function ADVGame.AdvPartyGame_Base:RefreshPartySettings
Function ADVGame.AdvGameMenu:ChangePartySettings

~MovieDefImpl / package/UI_AdvUI/AdvInitialMenu (0x1ecb1510)
~MovieDefImpl / package/UI_AdvUI/menu_assets.gfx (0x1ecad110)
k-1074801012k-1074801012[0377.60] ScriptWarning: Accessed None 'DescTF'
AdvGFxUI_Menu_SaveMenu Transient.AdvFrontEnd_0:AdvGFxUI_Menu_SaveMenu_0
Function ADVGame.AdvGFxUI_Menu_SaveMenu:FillSaveSlotWithMapInformation:0617
~MovieDefImpl / package/UI_AdvUI/AdvMainMenu (0x2040b690)
k-1074801012k-1074801012[0379.22] Log: Serialize Header bIsLevelStart: 1 ChapterNum: 3 CompletedLevelsMaskA: 0 CompletedLevelsMaskB: 0 GameplayTime: 0
~MovieDefImpl / package/UI_AdvUI/AdvSaveSlot (0x1fc99790)
k-1074801012[0381.50] Log: --- LOADING MOVIE START ---
k-1074801012k-1074801012[0383.68] Log: Server switch level: ADVGame_P?game=ADVGame.ADVGameSP?chapter=3?PuzzleDifficultyLevel=1?FightDifficultyLevel=1?gamepad=0
[0383.69] Log: LoadMap: ADVGame_P?game=ADVGame.ADVGameSP?chapter=3?PuzzleDifficultyLevel=1?FightDifficultyLevel=1?gamepad=0?Name=Player?Team=255
[0383.70] Log: Streamed resources for 0.001 seconds, 0 requests left
~MovieDefImpl / package/UI_AdvUI/AdvCampaign (0x5fa1db20)
~MovieDefImpl / package/UI_AdvUI/menu_assets.gfx (0x206a19c0)
~MovieDefImpl / package/UI_AdvUI/AdvBg (0x1ecad710)
[0383.87] Exit: IpNetDriverSteamworks_0 shut down
[0383.87] Exit: IpNetDriverSteamworks_1 shut down
[0383.98] Log:
[0383.98] Log: Game class is 'AdvGameSP'
[0383.99] Log: Primary PhysX scene will be in software.
[0383.99] Log: Creating Primary PhysX Scene.
[0383.99] Log: Bringing World advgame_p.TheWorld up for play (0) at 2013.12.31-20.33.12
[0384.01] Log: Bringing up level for play took: 0.029185
[0384.07] Log: ########### Finished loading level: 0.384679 seconds
[0384.07] Log: ChapterNum is 3
[0384.07] Log: DesiredLevelName=SP-02-SaharaOutdoor_P, URL.Map=ADVGame_P
[0384.07] Log: Flushing async loaders.
[0385.19] Log: Flushed async loaders.
[0419.36] Log: Streamed resources for 34.088 seconds, 0 requests left
[0419.45] Log: Streamed resources for 0.002 seconds, 0 requests left
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_01_g 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_01_g_a 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_01_k 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_02_g 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_03_g 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_04_g 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_global 1 1 1
[0419.46] Log: ActivateLevel sp-02-saharaoutdoor_sounds 1 1 1
[0419.49] Log: Flushing async loaders.
[0423.38] Log: Flushed async loaders.
[0423.40] Warning: GetBoneMatrix : BoneIndex(1) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(2) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(3) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(5) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(41) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(42) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(43) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(62) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(63) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(64) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01_01)
[0423.40] Warning: GetBoneMatrix : BoneIndex(83) out of range of ParentBoneMap for SkeletalMeshComponent_158 (sk_ch_Jennifer_Default_01Segmentation fault
Game removed: AppID 231330 "Deadfall Adventures", ProcID 1133
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