Αναρτήθηκε: 1 Ιουνίου
A fantastic puzzle game. Relaxing enviroments, great ambient music, and a interesting take on the First Person puzzle game genre. Great as it is, its not without some things to watch out for before playing. One of the main things is the lack of instructions. The navigation menu in peticular.
I personally loved how the game just dropped you in, gave you a basic idiea of what to do (very vaugely), and then just plonked you in a spaceship of sort with quite a lot of different swiches to play with. It took me a few minutes to figure out the ship controls, and a few more to get a hang of the gameplay, so heres a breakdown:
*Spoilers ahead for people wanting to dive in blind which i highly recommend*
The ship you start out in has a lot of swiches. Most of them are light swiches, theres 2 joysticks for map screen navigation, and there is a blue fuel bar on the top right hand side (the fuel in it being blue), a quit button, a lever used to start flying, a knob below the afor mensioned fuel bar to controll the ammount of fuel used (the less fuel, the longer the flight takes), and a screen infront of you (i might have left a few swiches/buttons out).
The screen has dots, quite a lot of dots, which all are "planets" or possibly "moons", each of them containing a puzzle. You use fuel to fly to these planets, and enter them using the recording tape look-alike device next to the light swiches. On these planets there are randomly generated puzzles, and to solve these you use a device to manipulate the moon of the planets your on as a sort of 3d, often moving mini map/skyveiw mirror/blackout tool. After you solve the puzzle a humming orb of energy which fills up your fuel a bit. If you are low on fuel, you can repeat the puzzle planet your on for (in my experience) indefinetly, and you just keep flying, exploring, and solving puzzles.
T.L,D.R: Flip swiches, fly to planet, solve puzzle, get fuel, repeat, find final planet, solve puzzle, thing happens.