Glitch* #Will Mar 21, 2013 @ 6:48pm
Should I buy or not!?
Hello Guys I have simcity and of course I am super ♥♥♥♥ed off about all the issues with the game ect ect.... I need to play something and this game looks interesting. I need someone to push me to buy it how good is it!? and why should I buy it !! Thanks!

Heres my build:

Intel Core I7-3770k 3.5 Ghz Quad-Core
Antec Kuhler h20 920
Asus GTX titan
G.Skill Ares Series 32gb ram 4X8
Cooler Master modular 850Wt
Gygabyte GA-277X-UD3H MotherBoard
Cm Storm Stryker white case
Seagate Barracuda 7200 RPM 1tb
Showing 1-15 of 17 comments
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Slott Co. Donation System Mar 23, 2013 @ 3:38am 
Apart from the thing that it sometimes will not open, then yes!
The doctor is in Mar 23, 2013 @ 4:13am 
it would work more than great on your box

same here i have simcity $85 bucks down the drain


this is a great game, i have loads of fun w it. ive never had any problems with it, very stable, never had any problems with opening or launching the game.

sure people have problem but if u trace it down its usually not the game and its something else, just like the last guy i was helping. the game is got stable engine that was developed back in 2007-2009 so its pretty mature

the graphics and gameplay about hte best of any city builder, honestly the only thing better is simcity 4. but this one has better graphics. and focuses more on city building where that one is more of a city simulator. then there is tropico 4 which is more of a lite fun game.

but if u want to build huge cities that look great then this is the only game in town.go to youtube and watch the hundreds of videos of gameplay and of cities people have built, google about hthe hundreds of huge cities that people have created.

also if u go to xlnation.net there are hundreds of addons, patches, fixes, enhancements, new features, maps, buildings and just about anything and everything for this game. plus there is a very active community of well over 40,000 members that you can help you with problems and that you can be a part of.
Glitch* #Will Mar 23, 2013 @ 6:46pm 
awesome !!! Thank you so much !!! I will buying soon!!!!
GrimR3aper91 Mar 23, 2013 @ 9:55pm 
How slow does it get because of the memory leak?

my specs are:

Core i5 3570 @ 3.4GHz
Sapphire Radeon 6870
8GB RAM (2x4Gb)
Asus P8Z77-V LX mobo
Caviar Black 1Tb HDD.
The doctor is in Mar 24, 2013 @ 12:27am 
its not a memory leak

the is just misunderstanding

it will run fine on your box

it just gets slow as city become larger and more complex because they, like most other games, have the game logic running only on a single thread.

so your fancy cpu/gpu mostly sites idle waiting for that single thread to do its thing. thus it reduced the number of iteration that the game loop can do per second and that translate to less frames per second being rendered. each time a game runs through the game logic thread it renders a single frame. so to get 60 fps you have to run through the game logic loop 60 times a second. it the game logic thread is bugged down doing processing that is required by a large complex city it will not be able to produce that many frames in a second. at some point it gets very slow. most games have this problem. even ones still under development like arma 3
Ricky Mar 25, 2013 @ 7:13pm 
only this game isnt under development any more and its not a Alpha. If it still only uses 1 core? then it will probably lag. I remeber this game was unplayable even on my 4.21Ghz Phenom II X6 once you build big... which is the point of the game. I wouldnt waste your money on this game, it's so poorly designed code wise. It is however a good game. Just unplayable unless you can stand stupidly low FPS. Try a demo if there is one or google this issue to learn more.
Glitch* #Will Mar 25, 2013 @ 8:41pm 
Thanks Ricky how come there is no plans on fixing it?
I find that so stupid...
Ricky Mar 26, 2013 @ 7:57pm 
Coding for multi-core use is apparently tricky business. However games today need to support it, multi-core processors have been around for a good few years now.

This game has been released over and over. The main issue with the game has not been fixed. They're just leeching as much cash as they can now. Harsh words but seriously bad for anyone who buys this game. There is a petition to ban this developer from releasing games on Steam.

More to the actual problem: You may enjoy this game but eventually you will find out all your hard city building is a complete waste because of the sinking FPS problem, even on a perfectly good computer. I remember looking at my 6 core processor thinking what a waste, when 5 cores was left doing absolutely nothing. That is not the only problem. The game also has memory leaks which also lower your FPS and eventually cause the game to crash. The game engine would require quite a bit of rewriting which would cost quite a bit of money and time for them, but it could however make the game more popular, respectable and enjoyable, only they prefer not to take that risk, but to sting people with the same old poor quality game year after year and try make money that way.

My tip to anyone thinking of buying this is DON'T SUPPORT THIS DEVELOPER!!!

For more reviews check this: http://www.metacritic.com/game/pc/cities-xl-platinum/user-reviews
The doctor is in Mar 26, 2013 @ 9:19pm 
this is a great game, runs great as well. no better or worse than any other game out there.

the company has basically been releasing content packs (dlcs)

that is why the $4.5 price

for that u get some fixes and some content.

yes its the same game engine as it was in cities unlimites/xl

but its the same with most games out there, including civilization, arma 3, simcity

yes even latest simcity which is an improved version of sims 3 / spores engine also have the same problem.

and it too has single threaded game logic

so do game written with number of popular game engines, like udk

and so do most games have the same problem

even the latest arma 3

and everybody complains about hte issue of lag, poor performance, bad framerate with amazing hardware

so i just dont see why this developer is any worse the 99.97% off the game industry

most of the times their cpu/gpu mostly idle!

u having 6 cores means nothing the game logic for most games is single threaded!

what u want is a very fast core, and by u saying that u have 6 cores almost tells me u have amd

and amd sucks at a single core level ok, it has very dated implementation of x86 on silicon

so u would do best with intel cpu they have much faster cores, i dont mean ghz/mhz i mean how long it takes for it to run an average of x86 instructions. intel has kicked amd for sometime

amd has been focusing on multicore performance, which they been bringing in from their server side to desktop and have not had money to redo their instruction set with latest tricks

most of the problem has to do with cost and patents, intel has the patents!

also limit the size of your cities, its what simcity just did to what u can bare and use trading w multiple cities

also i created list of things u can to to squeeze as much as u can from current release

here go nuts

http://steamcommunity.com/app/231140/discussions/0/846944689769074987/

and get yourself a cheap intel cpu, quad core would do just make sure it has very fast single core, and i dont mean ghz, the time it takes to run those instructions.

if u cant try overclocking, but be warned it wont help much and it can end damaging or reducing the life of your hardware if u dont know what ur doing.
Ricky Mar 27, 2013 @ 7:09am 
You keep mentioning Arma 3? it's a totally different game. If you want to compare it then let's see. Arma 3s engine has been around since 2001, originally designed in 1996~7 (i think). However i don't get why you compare this because Real Virtuality engine has been majorly updated over the last 12 years. Cities game however was designed much more recently (almost 4 years) and has never updated its main engine to deal any better with newer computers which existed in the time of it's development. Another reason why i don't get the reason for comparing is that Arma 3 is in Alpha which is quite broken but under massive development, Cities game is released it's done and no way they will patch any kind of major improvement for this game now. So i don't see the reason for comparing that. Another thing is Arma 3 does use multiple cores(if you need proof i have screenshots of my client pc + dedicated server pc CPU useage), The game will use 1 core for the main client, which is normally high around 60-90% on any CPU while the other cores are much lower around 40-50% the other cores deal with Physx and networking as such, which is a step in the right direction when compared, a 12 year old engine compared to a 4 year old one, Arma 2 and 3 also give you the option to forcefully run the game in multicores with a start-up command, cities will leave your other cores running at 0~1%. What you also failed to compare is more recent games like Battlefield, Farcry, Skyrim, Deus Ex, Witcher, Unreal engine was updated to use multicores and yes Civ 5 was also enable to use at least duel core. I'm not sure about Sim City 5 as i don't like EA games, another money leacher. Anyway i could list more games but hopefully you see my point. If you don't get on the multicore program you end up with a 3.8 out of 10 meta-score. Not because the game is bad but because it runs like ♥♥♥♥.

About the AMD vs Intel thing, You get what you pay for. AMD are super cheep compared to Intel, while Intel is much faster. We could argue about this but it has no relevance to the guys question. Also i don't think telling him to buy a new processor for one poorly coded game is going to be the right decision.

Finally I just want to apologies for the wall of text. I think i can no longer add to help in this discussion but i wish you luck.
The doctor is in Mar 27, 2013 @ 7:53am 
i not only mention arma 3, but latest simcity and even civilization

yes even civilization 5 like this game uses lua interpreted scripting language which like in this game have no support for native threading for its game logic!

run civ 5 see the thing bog down, then run it on profiler and see the thing hammering a single thread, like with this and other games.

continued use of lua or other interpreters which dont support native threading sucks

keep in mind that this game has about 59 supporting threads running, but the game logic is on a single thread! so so is with most games. and the supporting threads non of them created them, its because of their use of directx and that directx has been rewritten by microsoft to use native threading and then their ring 3 part of the sound card drivers and ring 3 part of the video card drivers have also been rewritten to use native threading. basically when u write stuff that uses gpu amd has written the higher part of driver to use a bunch of threads to do different things. this is not counting any that the video card ect is doing on its own. just start a game and run process explorer and u will see that direct x has bunch of threads, so does physx if they using it and so does like amd driver and sound card driver. but those are not threads that the game explicitly created, they just call these libaries and they libraries do the magic.

so its game logic like with this game cannot possibly support native threading. since the language its written in has no support for native threading and not only does the language not support native threading, but the interpreter and runtime libraries for lua have no support for native threading. and its not very easy thing to fix.

just pointing at a small sample of games from a much larger sample i could list pages of them that all have the same problem from old games to the very latest

its just how most games are written and will be written for long to come.

the unreal 4 engine is still being created and it too has the same problem and all games that will be written with it will all have the same problem.

pointing out that no matter what game no matter how different they suffer the same problem

so why berate this company more than any other

would u prefer they limit the size of population

buy a better cpu/gpu machine and you will be able to handle bigger maps with higher framerate

so its an industry problem and it wont get fixed until the industry stops writting 32 bit games in interpreted scripting languages that dont support native threading.

just aint going to happen anytime soon.


sure there are games like battlefield 5, but they are the exception

and unreal has not been updated with multicore support as far as unreal script which is an extremely slow interpreter that does not support native threading.

and most games will continue to make use of extremely slow, 20x-30x slower than equivalent natively compiled/jitted code, interpreted scripting languages that do not support native threading.

that is where the problem for most games.

re: poorly coded game

i work with the source code to the game logic to this game and i still have not seen where its poorly optimized or poorly coded, so take a look at the source code to the game logic its all there, no need to even disassemble.

the only issue is that its written in lua which is extremely slow interpreter with no support for native threading and its written to be single threaded game logic, but like i point out so are most games out there

ok there are exception, but few. and u cant compare multiplayer games with little game logic cause they just easily spawn mindless independent threads for each user that either another player controls or that controls some bot


but look even arma dont use that trick. cause of their continues use of their scripting extremely slow scripting language that does not support threading.

so that is how battlefield pulls it off by the way.

this game is single threaded and there are deep dependencies with the data to easily be broken

the only thing that could be easily broken is to have runned the processing that takes place at each tick on another thread from the renderer. basically run lua on its own thread

but they didnt because they made use of luaplus and their supporting code is in c++ and luaplus does not support native threading so it would have required them to add native threading support to luaplus, not an easy thing and may not have resulted in much advantage since u still have dependences between supporting c/c++ code and scripting logi and independent things like renderer.

here think of it you cant render something until you know what to render. to know what to render you have to run game logic, which is like i said done in extremely slow interpreted scripting logic that just does not support threading.

the easy solution is have it on same thread as renderer. which is what they did

they could have done buffering which is what im hoping to do

sadly the whole game industry for the most part clings to this little ♥♥♥♥ toy languages to write its game logic

from lua script to unreal script to javascript cause its trandition for them and its easier in their minds to keep on doing what theyve been doing.

just like it used to be for business applications in early days mostly written in interpreted languages including visual basic which was originally interpreted and didnt support native threading

ok microsoft has redone visual basic long ago, but business people would still be using them.

even java originally didnt support a compiler nor jit nor native threading, they like lua supported green / manages / cooperative threading, which is not native threading since it runs all in native same thread.

all those things added over the years and then the people who used the languages started slowly using threading.
lyravega Mar 29, 2013 @ 8:58am 
Take your irrelevant discussion somewhere else
The doctor is in Mar 29, 2013 @ 3:21pm 
Originally posted by lyravega:
Take your irrelevant discussion somewhere else

lol

another troll who doesn't even have the game listed in their game list
Glitch* #Will Mar 29, 2013 @ 8:05pm 
wow....
Captain Obvious Apr 3, 2013 @ 12:53am 
Originally posted by Glitch* #Will:
Hello Guys I have simcity and of course I am super ♥♥♥♥ed off about all the issues with the game ect ect.... I need to play something and this game looks interesting. I need someone to push me to buy it how good is it!? and why should I buy it !! Thanks!

Heres my build:

Intel Core I7-3770k 3.5 Ghz Quad-Core
Antec Kuhler h20 920
Asus GTX titan
G.Skill Ares Series 32gb ram 4X8
Cooler Master modular 850Wt
Gygabyte GA-277X-UD3H MotherBoard
Cm Storm Stryker white case
Seagate Barracuda 7200 RPM 1tb

One word for you friend, SSD.
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Date Posted: Mar 21, 2013 @ 6:48pm
Posts: 17