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I plan before start, and build from beginning the city I want. I do not hesitate to enable cash cheat(I take it has 0% loan) for 500 millions, then make the money back(and pocket profits) when city has grown.
I build the largest roads I can and make branching areas knowing I will go back and upgrade the road later.
If I know I plan to upgrade it later I don't build anything right next to it. I also found that throwing down roads then using the free form zoning has been giving much better results than just the grid layout. I prefer the grid layout and the look and ease it gives to layout but freeform has been giving far better results after changing to that now. Using curving roads and the freeform has been working well for layout.
Another detail is that intersections are what create traffic jams(along with density), so less crossing there is, less chances you get that it will end up in a bottleneck. It is imperative to avoid useless intersections and mid street intersections too. So for transport, I start by planning three layers of grid, one for main roads, one for suburban and one for trams-metro-buses.
Most of my trams never hit a regular street, confined to trams limited roads. Mass tranportation is planned from the very early stages of building.
Also, I ''overuse'' tunnels and bridges, from one heavy zoning too another, placing medium or light building area in between two heavy zones, this lower traffic a lot, bypasser avoiding local drive and surface streets. And last, I avoid above all, mixing zones between them, even with residential. With the exception of commerce, which I mix with other just about anywhere.
I hope theses hints will help you, but here is one that will: XLnation.
Welcome to your city.
Share/extend/enjoy
Abbittibbi
I mostly plan my tunnels and bridges the same way, as straight and as flat as possible, as closer to the ground as needed, under or above. My first thing in my mind with a tunnel is to clear buildings fundations. I always have the tunnel built AFTER the surface above is build(or at least planned) or i place temporary zones, just for the tunnel, and de-zone after, when needed.
To get perfect straight bridges, I start by building both ends surfaces streets. Then i pull a surface street to check the alignement(that i will not built, it's just to check!) and last, I build my surface connectors. I mean by connectors that I ALWAYS put a surface short straight and flat piece of road at both end to connect the tunnel itself to the permanent surface road.
Can't get a good tunnel without mods, check it out at XLnation.
Note: when coming down from a cliff or mountain to a valley or canyon, I have started to use the bridge-tunnel option, which give you a better construction handling and end result for traffic than a long spiral turning about(and again) tunnel under surface.
Anyway you look at it, simulation or real life, building a tunnel(or a bridge) is not an easy thing.
Hope this helps.
So i'm looking at the XLnation website, theres no mod listed for tunnels and bridges