Sleepy Jul 14, 2014 @ 1:24pm
BEWARE BEFORE BUYING
The game is still locked at a single core. Isnt playable without overclocking over 4 GHZ and the developers have still not fixed it. Do not reccomend.
Showing 1-11 of 11 comments
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la_nague Jul 14, 2014 @ 1:25pm 
its also has memory leaks, which means you have to periodically restart it, depending on city size and your PC.

Can be hours, can be 15 mins.
6483 Jul 14, 2014 @ 2:39pm 
The 4GHz thing is a bit of an overstatement. A stock sandy bridge i5 or FX6300 can easily run it at 8+ GB ram (tested it myself)

That said, yes it's a huge mess and you will eventually have to restart because of the leak
brandogonnawin Jul 14, 2014 @ 5:30pm 
I have a 3770k@4.5ghz and 16gb ram with a solid state drive and I was lagging like crazy after about 20 min of serious city building.

I dont have platinum, but its still Cities XL
sashn Jul 14, 2014 @ 6:04pm 
damn, almost every game has some errors, troubles, fixes, tons of patches. just tired from this
Sleepy Jul 14, 2014 @ 6:40pm 
Originally posted by 6483:
The 4GHz thing is a bit of an overstatement. A stock sandy bridge i5 or FX6300 can easily run it at 8+ GB ram (tested it myself)

That said, yes it's a huge mess and you will eventually have to restart because of the leak
It is the memory leaks. I run a i5 4670k + 8 GB ram, and it runs at around 60 fps for the first 2 minuets, then it just drops down to 5 frames after getting 10000 citizens.
Charlie Brown Jul 14, 2014 @ 6:59pm 
like my comprehensive review in Cities XL 2011, Focus Interactive dropped the ball on this one, bought over a unfinished code and published a game without fixing anything, added buildings but nothing to sooth performance issue, at least after 2010 and 2011, take the time to look at the code they bought and have tech teams analyze what part of the code is making it lag at specific point in the game? (of course they cant ask the old devs, because they never finished the game code and had not enough time to QA through it and plus they already received money from their buyout so why in earth would they help Focus Interactive?).
Last edited by Charlie Brown; Jul 14, 2014 @ 7:06pm
-=|GTTL|=-Tron Jul 14, 2014 @ 7:09pm 
the game sounds unplayable really, too bad, i like city builders. However developers that neglect to fix memory leaks can go out of business, oh wait, they did already! LOL.
The doctor is in Jul 14, 2014 @ 9:59pm 
no need to overclock to 4ghz.

and there is no memory leak

the game runs just fine

and there is no performance issue unless u start trying to create cities that are way larger and more complex than your average real world city

people keep dumping on this game just because they are upset with the original developers that are no longer involved

and some have unreasonable expectations of the cities their computers can handle
Last edited by The doctor is in; Jul 14, 2014 @ 10:00pm
Charlie Brown Jul 14, 2014 @ 11:08pm 
Originally posted by The doctor is in:
no need to overclock to 4ghz.

and there is no memory leak

the game runs just fine

and there is no performance issue unless u start trying to create cities that are way larger and more complex than your average real world city

people keep dumping on this game just because they are upset with the original developers that are no longer involved

and some have unreasonable expectations of the cities their computers can handle

maybe for you who only builds a small size city, but almost all of the players here build very huge cities that exceeds 20mil inhabitants+, that is the only joy in this game, and yes there is a memory leak; what the hell would be the point of building small cities or even "medium size" (500,000 inhabitants+), this is a city building game. I have SLI GTX 760 and 16gb ram, it lags like hell
Last edited by Charlie Brown; Jul 14, 2014 @ 11:13pm
The doctor is in Jul 15, 2014 @ 10:30am 
20m+ inhabitants what city in the world have 20+m inhabitants

the problem is your computers cant handle the size and complexity

try building a series of real word sized cities that trade together

here is 92M sized city
http://www.youtube.com/watch?v=vo5OGamtN44

here is 60M sized city
http://www.youtube.com/watch?v=G1Fql8VmIp0

here you can find more
http://xlnation.net/content/biggest-city

in order to get large cities like that you have to go get mods from cities xl that turn off the game logic and you then can have all the processing power for your city editor

the problem is for each frame (screen image that you would see) the game logic runs its not possible for your cpu/gpu to do so many calculations and give you acceptable framerate at the same time

so if u want good framerate and just have buildings you cna but you have to disable the game logic and not have peeps moving around and all that other stuff which takes a lot of calculating each framerate.


at xlnation.net you can learn how to create these large mega cities and find the mods you need to do so and can interact with the people that create them
Last edited by The doctor is in; Jul 15, 2014 @ 10:33am
QueenGothDoll Jul 19, 2014 @ 1:16pm 
There's some alterations you can make to the global config file to make the game run a lot smoother. Quit whining, do some research, before you start telling people not to buy the game. Got this for £4 and it has and will provide me with much more entertainment than higher priced game and hate to see n00bs badmouthing it.
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