Pubblicata: 26 febbraio
And... lightning does in fact strike the same place twice.
If you like, you could just read my DOOM review, swapping the word QUAKE for DOOM. But that wouldn't be fair.
iD managed to produce another industry changer, a scant three years after DOOM was released. Whereas DOOM brought 3D gaming to the masses and made multiplayer something that people felt should be included as standard, QUAKE raised the bar even higher.
PC Gamer certainly helped QUAKE along, thanks to including the shareware episode on their coverdisc. So those people not lucky enough to have fast internet access could still join in the fun.
I think at the time, QUAKE was even more of a global sensation than DOOM was, but with hindsight I think it's fair to say that DOOM shook things up more than QUAKE did. But only just. A lot of QUAKE's legacy is thanks to the addons and patches which quickly followed the main game.
QUAKE proved that smooth, fluid, entirely polygon-based games were feasible and practical. Suddenly, all the sprite-based FPS games that were being released looked incredibly dated. Not their fault - nobody but iD saw it coming. Duke Nukem 3D had been released just one month before iD pushed their tech demo out into the world, and everybody knew something big was coming.
If DOOM made multiplayer gaming on company LANs the next big thing, then QUAKE made internet deathmatches the in-thing. Quakeworld which followed later on in the year greatly improved and streamlined this service so even those with dial-up connections could participate.
GLQuake greatly improved the graphics for those lucky few who had these new-fangled 3D accelerator cards - suddenly everybody was buying Matrox and Voodoo cards just to play the new, improved QUAKE.
And if people thought DOOM was expandable, QUAKE blew their minds. Not only could you make levels, you could make new models, new sound and music, and even rewrite parts of the code to make entirely new games (QUAKE Chess anybody?)
Personally, QUAKE is not my favourite FPS. Not by a long shot. I don't think I ever even finished the single-player campaign. But I can't deny it's influence, and it is amazing to see what they did with the hardware at the time.