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Popularne poradniki Steam Tekstowe poradniki, odnośniki i solucje
Troubleshooting
przez Johnny Law
Quake being cantankerous? Refusing to run? Show it who's boss!...
Quake Console Command Guide.
przez [PGCA] XxStormPkX [SSAnonymous]
A list of console commands....
Ultimate Quake Patch
przez Doc
This patch utilizes the DarkPlaces engine developed by LordHavoc, the plasmagun fix by OoPpEe, the music patch originally hosted on widescreengamingforum.com and the NSIS install system developed by Nullsoft....
Quake Engines, Old and New
przez Johnny Law
A rough guide to the varieties of Quake. This is not a step-by-step recipe, but rather some info to help you decide what you want to do....
Quake Owner's Manual
przez Johnny Law
All the fundamentals of configuring Quake. Includes specific setups for widescreen support, mouselook, and more....
Quake Soundtrack Solutions
przez Johnny Law
The Quake soundtrack makes singleplayer better! Here's the collected wisdom of how to deal with the fact that Steam doesn't mail you a physical Quake CD....
How to enable the free mouse look mode in Quake 1?
przez TheBombOCat
A guide on how to enable mouse look in Quake 1....
Custom Singleplayer Levels
przez negke
Finished the game and still crave for more? No problem. There is a plethora of user-made levels and mods you can try and occupy yourself with for months. This guide focuses on standard singleplayer levels with the same run-and-gun gameplay as the original...
Deathmatch With Bots (on hundreds of maps)
przez Johnny Law
If you're in the mood for some deathmatch but can't find a good online game, Quake still has you covered. Grab a "bots" mod and get simulated opponents to frag and be fragged by. Work off your stress with AI punching bags and explore hundreds of maps....
How to fix CD audio looping on Windows Vista/7
przez Dragonsbrethren
Windows Vista made changes to MCI which prevents the vanilla Quake executables from looping CD music properly. This guide walks you through patching your copy of Quake to play external music files using DirectX instead....