Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Quakeworld - reworked multiplayer protocol with prediction; dropped single player, dedicated clients and server binaries only
GLQuake - dumb client, the original game with less graphical features, the earliest accellerated opengl game for windows, and not very recommended
GLQuakeworld - same but the multiplayer
All four of these are the only official source ports.
Yes you can.
This limitation was rendered obsolete as soon as some of the first source ports came out to rectify this (Quakeforge and Darkplaces being notably early ones with hardware color control)
Whoa back up a bit!
Are we talking about the same thing?
You're suddenly talking about gamma control (which indeed does not exist in glQuake), where I was talking about (in response to your previous post) brightness control (which does exist in the options menu of glQuake).
I find that odd since it has always worked for me up to the point I made the switch to DarkPlaces.