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triumph Mar 1, 2013 @ 4:05pm
How do you register the original disk?
i have the original copy of quake, but i would like to register it i've got the original case, it has a set of numbers that look like it could be but its hand written and steam wont except it, help!
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Johnny Law Mar 1, 2013 @ 5:38pm 
No can do. Those Quake serial numbers are from wayyyy before Steam even existed.

The bottom line is that you can generally only register a retail game on Steam if it uses the Steamworks platform, although there are a few exceptions. See this list for reference: https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601
Thurnip Oposto Mar 11, 2013 @ 1:51pm 
Quake1 didn't have cd keys... Even quake2 didn't had cd keys.
triumph Mar 12, 2013 @ 8:52pm 
Originally posted by Thurnip Oposto:
Quake1 didn't have cd keys... Even quake2 didn't had cd keys.
I looked at it, i think it does, theres a number that sertainly looks like one.
Johnny Law Mar 13, 2013 @ 12:16am 
Eh, Thumip is right about Quake... more right than I was. Maybe what you're seeing is a UPC code, or an inventory label from the store where you bought it, etc.?

In any case, you can't register a retail copy of Quake on Steam.
triumph Mar 13, 2013 @ 3:57pm 
Originally posted by Johnny Law:
Eh, Thumip is right about Quake... more right than I was. Maybe what you're seeing is a UPC code, or an inventory label from the store where you bought it, etc.?

In any case, you can't register a retail copy of Quake on Steam.

why can't valve just ask id for a list?
Johnny Law Mar 14, 2013 @ 1:42pm 
Depending on what that number is that you're looking at, id software may not know anything about it. But if it's a serial number that was used to unlock a shareware/demo disk (Quake did that right?) then I guess that could be used to verify some Quake purchases... not all of them though; for example my own Quake CD is just the full registered version.

So even if id/Bethesda did still have records about those serial numbers or what the algorithm was for verifying them, I doubt they'd be motivated do anything. It doesn't help them out and not many old Quake customers would care.

If you already own Quake then IMO there's not a lot of advantage to having it on Steam anyway. (Yeah I have it on Steam myself, but kind of as a side effect from getting the id super-pack during some mega-sale a while back.) Most of the interesting things in my Quake directory don't come from Steam. It's kind of nice to know that I have an easy/legal download source for pak1.pak if I ever lost it, and it's sort of amusing to track hours-played, but those benefits aren't anything worth losing sleep over if you already own Quake from some other source.
AN UPSET Apr 1, 2013 @ 1:51pm 
The said copy of Quake with hand-written numbers were probably the one-time use codes when shopping through id software's electronic store (aka the idstuff/ folder on the disc).

which won't do you any good anywhere
Roaming Wolf Apr 9, 2013 @ 3:08pm 
Neither Quake nor Quake II have any registration codes. I've installed them both on several different machines, and never once was asked for a code. Whatever the numbers you have are, they're for something else.

Really, if you have a CD copy of Quake, your best bet is just to download a source port. It will give you higher resolutions, access to all sorts of mods, and let you play the music without having to have the CD in the drive. About the only thing the Steam release has going for it that a source port doesn't is cloud saves.
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