Quake
How to set default resolution
Read the title. All I want for Christmas is to not start up Quake at the horridly large resolution (I also don't want the colors to have a seizure from when I Alt+Tab out to when I pick up an item, or take damage, but I can't have everything, can I?). I know how to enter commands into autoexec.cfg, if that's what I'll need.
Editat ultima dată de Farsitone64; 23 ian. 2013 la 0:22
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JLaw 23 ian. 2013 la 9:27 
Depends on what Quake engine you're using.

From what you're describing (especially the color spazzout) I'd guess you're using the original Quake (WinQuake) or QuakeWorld? If that's the case then, once you set the resolution you want using the menus, open the console and check what the value of the "vid_mode" console variable is. Then add a line to your autoexec.cfg to set that when Quake starts up.

So just to be super clear, if you enter this in the console:
vid_mode
and the response is this:
"vid_mode" is "7.000000"
then you would want to have a line in your autoexec.cfg file that looks like this:
vid_mode 7

Kinda goofy that the original Quake doesn't store this in your config.cfg file, but that's the way it is.

If you're using the original GLQuake or GLQuakeWorld then you would need to use the "-width" and "-height" command-line options instead. For other (modern) Quake engines you can just set it using the in-game menu and it sticks.


Pardon me while I plug a couple of relevant guides:

http://steamcommunity.com/sharedfiles/filedetails/?id=120426294
http://steamcommunity.com/sharedfiles/filedetails/?id=118401000
Editat ultima dată de JLaw; 23 ian. 2013 la 9:27
Yes, I am using WinQuake. Thank you, I'll try this out later.
mushis 25 febr. 2013 la 8:24 
You'll want a more recent Quake engine.

If you'de like to play single player www.quakeone.com is for you.
If you'de like to try multiplayer, visit www.quakeworld.nu

Download a 2013 Quake @ www.nquake.com -> includes only one quakeworld client (ezQuake).

have fun!
negke 25 febr. 2013 la 14:30 
In WinQuake, you can simply change the resolution in the options menu. Pressing 'd' makes the game default to the one currently set (=written to config). This will be overwritten if you start any other clients, though.
Postat inițial de negke:
In WinQuake, you can simply change the resolution in the options menu. Pressing 'd' makes the game default to the one currently set (=written to config). This will be overwritten if you start any other clients, though.
I already figured it out, thank you.


Postat inițial de mushis:
You'll want a more recent Quake engine.

If you'de like to play single player www.quakeone.com is for you.
If you'de like to try multiplayer, visit www.quakeworld.nu

Download a 2013 Quake @ www.nquake.com -> includes only one quakeworld client (ezQuake).

have fun!
I can work with old engines, and I prefer to stick with the one Steam gave me. I'm not sure how much Steam will agree with a different engine, and I honestly don't care.
mushis 26 febr. 2013 la 8:43 
Steam didn't gave you anything. You paid for a game made by iD Sofware, which is now yours. Since iD released the source code, numerous fan-made improved engines were released. Only some are still actively developed. All of them are an improved version of the original (which is from 1996 btw).

http://quakeone.com/forums/quake-help/general-help/9249-steam-quake-installation-instructions.html
Editat ultima dată de mushis; 26 febr. 2013 la 8:46
JLaw 26 febr. 2013 la 12:26 
I'll admit that WinQuake is a real soldier of a game engine; it's still a fine way IMO to experience the original Quake campaign and missionpacks if you're stuck on a 4:3 monitor with low resolutions.

I wouldn't insist that anybody play their Quake in any particular way :-) but (like mushis) I do prefer to use the modern Quake engines these days. Mainly for widescreen support and the ability to play lots of the bigger and more experimental maps that folks have created over the years, but sometimes it's also fun to use hi-res textures and so on. Big props to id software for open-sourcing their code to make that possible.

If you want to preserve the pixel-y look of WinQuake while using a modern Quake engine, try this setting in your autoexec.cfg:

gl_texturemode GL_NEAREST_MIPMAP_LINEAR


And Steam won't mind. :-)
Is this derailing into a discussion on player-made engines?


Postat inițial de mushis:
Steam didn't gave you anything. You paid for a game made by iD Sofware, which is now yours. Since iD released the source code, numerous fan-made improved engines were released. Only some are still actively developed. All of them are an improved version of the original (which is from 1996 btw).

http://quakeone.com/forums/quake-help/general-help/9249-steam-quake-installation-instructions.html
What I ment by "...what Steam gave me..." is what Steam downloaded and installed onto my hard-drive. Without my permission. Sarcasm.

Also, I think I tried using GLQuake, the one that came with the download, and I think it just gave me an error. But, once again, since I have a working engine, I honestly don't care.
JLaw 26 febr. 2013 la 19:25 
I think we're all overlooking the important issue here, which is: do you care?
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