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The_Corn_Crib Apr 10, 2013 @ 11:48am
Status Bar Stretch
I ussually play Quake on the lowest resolution so the HUD is properly sized, but is there any way I can play in a higher resolution without having a microscopic Status Bar?
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Johnny Law Apr 10, 2013 @ 7:17pm 
Short answer:

I think if you're using the original non-GL Quake or QuakeWorld engine, you're stuck with whatever statusbar size it wants to give you. Otherwise, let us know what Quake engine you're using and probably we can work something out.



A more general answer:

For GLQuake and some other engines, the statusbar size and shape depend on the size and shape of the console. If you're playing with a screen resolution that has a 4x3 aspect ratio, you probably want to use the original console dimensions of 640x480. For other aspect ratios you'd want console dimensions in the same aspect ratio but with close to the original console height (so for 16x10 use 768x480; for 16x9 maybe 864x486).

If you look at this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=120426294#6551
and skip down to the "Widescreen" section, it talks about how to set the console dimensions for some engines.

Some other engines don't use the console dimensions in that way. For those other engines there's generally some console variable that you can use to directly set your statusbar size. The "Widescreen" section of that guide talks about that some too.


In any case, just share what engine you're using and we'll go from there.
The_Corn_Crib Apr 11, 2013 @ 8:09pm 
Winquake. I wouldn't mind using GLquake, so that's okay if I have to switch.
Last edited by The_Corn_Crib; Apr 11, 2013 @ 8:10pm
Johnny Law Apr 11, 2013 @ 10:07pm 
Okee doke. My usual song and dance is to recommend using a modern Quake engine, but even if you want to stick to the original GLQuake you can still take care of statusbar stuff as long as you have at least version 0.97. Version 0.98 would be even better since it allows changing FOV.

Steam only provides version 0.95 of GLQuake for some reason, but you can get version 0.97 from the id software FTP site ( ftp://ftp.idsoftware.com/idstuff/unsup/glq1114.exe ). Version 0.98 is a little harder to find but last I looked it was still available at some places like http://www.quaketerminus.com/nqexes/glquake098alpha.zip . Just get the new GLQuake executable and throw away any opengl32.dll library that comes with it (some installers call that the "3Dfx GL miniport"). You don't need that library any more with today's video cards and drivers, you only need the glquake.exe executable.

Once you have the new executable, use that for launching Quake. You can even replace the Steam GLQuake executable with it if you like... it's not like Steam is ever going to update/patch GLQuake.

With that newer version of GLQuake you can set your screen resolution and console dimensions like the Quake Owner's Manual guide describes, using command-line options. If you want an example for a particular resolution just let me know.

It's a little clunky but you can get it sorted. :-)
Last edited by Johnny Law; Apr 11, 2013 @ 10:08pm
The_Corn_Crib Apr 13, 2013 @ 5:08pm 
Okay, I got it, thanks for the help. :)
AN UPSET Apr 14, 2013 @ 9:33pm 
Stretched status bars have only just become a recent development in a couple of Winquake-based engines. Makaqu already has a release with one.

As for GLQuake, they've had stretched status bars since forever. The -conwidth parameter, particularly. However in GLQuake it has the drawback of not compensating the refdef size (the viewing area) so the bottom is clipped off, hiding your gun more than a normal 320x200 sotware mode would do.
Last edited by AN UPSET; Apr 14, 2013 @ 9:37pm
SAM Apr 19, 2013 @ 2:47am 
что ха ♥♥♥♥♥♥♥♥♥♥?)
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Date Posted: Apr 10, 2013 @ 11:48am
Posts: 6