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Good for him, now I'm waiting for my VR mask.
I had heard something about that when it first came out, hence the reason why Carmack later apologized for those who had trouble running the game
http://www.youtube.com/watch?v=WuO8IMfF-Us
http://www.youtube.com/watch?v=S_-tXjgYPlc
http://www.youtube.com/watch?v=WWaLxFIVX1s
http://www.youtube.com/watch?v=bU_iWAQcBBg
What??? He created the engines and the assets that dictate what the game will look like and how it will run. He didn't do any artwork or level design but his code was the soul of every id title. That's how he got the nickname, "Graphics God". For a time between 1996-2004 he was the alpha and omega of the hardware industry just because of his tech. Once Tim Sweeny developed the superior Unreal engine though, Carmack's influence began to wane. The titles followed suit with Tim Willits taking over game design and turning out the same old stuff while other developers like Valve and Epic were pushing new boundaries.
They just never grew beyond the corridor shooter. Rage was a real leap for them and we all know how that turned out. Hopefully the Bethesda "takeover" of the development of Doom 4 will save their butts.
last games released was pure garbage (RAGE), who wants to be associated with a company who cannot make a good games in years, even Hard Reset is better then doom 4, and doom 3.