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Anyway, I've made a research my own, seeing vids, meanwhile I wait for a reply of people who tried them here, and.. seems that the most true sourceport to the original is WinQuake.. really SAME graphics, and in the literal sense of the word.
But Fitz and Joe seems interesting anyway.
I dunno.
I haven't read/seen too much about WinQuake, just a vanilla quake and winquake comparison, and a features stuff, and seems that WinQuake is vanilla with supports for widescreen and higher resolution. Dunno about the mouse-aim, though... if it hasn't got full mouse support, I'd rename it ''Chocolate Quake'' as the Chocolate Doom source port.
You moved with the mouse too, and ♥♥♥♥ like that, and that's irritating, at least for me... too young probably.
And that's the reason that made me play my first run of this masterpiece with the dakplaces, in 1920x1200, with all details setted to the minimum, to keep it as true as possible.
Anyway, I still say ''I played Quake 1'', because darkplaces is the engine used for speedrun nowadays, and, anyway, GlQuake is a port too, so I guess it's... ''normal'' to play Quake with ports.
Anyway, I found ''FTE'' on QuakeOne Forum, and there's a graphical option called ''Vanilla'' that sets the game exactly as it was back in the days, but I didn't get if it's for QuakeWorld only, or for normal Quake too.
GL_NEAREST_MIPMAP_LINEAR (for beautiful, sharp software Quake look)
r_particles 2 (for square particles)
Set your desired framerate with host_maxfps
Some screenshots:
http://steamcommunity.com/id/6542111122x7x/screenshots/?appid=2310
Link to Quakespasm DL:
http://sourceforge.net/projects/quakespasm/
A million custom maps:
https://www.quaddicted.com/reviews/
Enjoy Quake.
You can read more about it here:
https://www.quaddicted.com/quake/recommended_engines