Quake > General Discussions > Topic Details
NeonDarkness Feb 19 @ 4:19am
How do people in speed-runs move so fast?
I was watching speedruns of quake, which made me want to re-install it and run around really fast shooting things. However, once I installed the ultimate patch and started playing, I find the game to seem incredibly slow compared to how quickly people move in speedruns. Here is a video for reference. http://www.youtube.com/watch?v=VpiNDxssUL0

I thought it may have just been jumping constantly to begin with but that did nothing. Can anyone offer an explanation? These people move as the speed of light yet here I am holding w and jumping but it just feels like a slightly faster than average modern day FPS.
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Christopher Feb 20 @ 2:40pm 
Hey man~ the answers you're looking for is a combination of rocket jumps and bunny hopping. These are techniques that used to be commonplace back in the day.

Rocket Jumping:
By being close to an explosion (but not too close) you can pick up momentum from the explosion. Combine with bunny hopping and there you go.

Bunny Hopping:
Essentially when you're airborne you can move faster forward than just sprinting so by holding down the jump button at the right times when moving fast you can maintain high velocity.

Just a note- That dude in the video is *really* good and clearly has this down. Google both of these terms for more detailed infor on how to execute.
NeonDarkness Feb 20 @ 7:46pm 
Dude, I own 550 games on steam and have been a primarily FPS gamer for years. I'm not exactly new to those terms, but it seems that in quake, no matter how how I try to bunny hop, I can't go even half the speed the guy manages to. Forget rocket jumping even, I'm just talking about normal movement.
死EternallyAries死 Feb 21 @ 12:18am 
Its possible to move at his speed, I can even do it. It takes quite a good ammount of timing on each jump to really break the normal speed in the game. This can be done in all engines by the way.
NeonDarkness Feb 21 @ 12:25am 
I highly doubt you can do it in ALL engines. Many games restrict you so you can only move as a certain speed.
Christopher Feb 21 @ 12:07pm 
Originally posted by NeonDarkness:
I highly doubt you can do it in ALL engines. Many games restrict you so you can only move as a certain speed.

This is true, especially in newer FPS titles post late 1990s - early 2000s. To be quite frank, it was originally an exploit that became so popular that some games like Tribes and more recently Warsow actually added mechanics to emulate the movement. We don't see it anymore because high speed arena shooters are a very niche genre these days (which frustrates me to no end but that's an entirely different rant).


Originally posted by NeonDarkness:
Dude, I own 550 games on steam and have been a primarily FPS gamer for years. I'm not exactly new to those terms, but it seems that in quake, no matter how how I try to bunny hop, I can't go even half the speed the guy manages to. Forget rocket jumping even, I'm just talking about normal movement.

I also understand where you are coming from but it isn't impossible. I'm 30 years old and have been playing FPS for a very long time as well and I can't move nearly as fast as the guy in the video you posted. However, I have played with people that could. It is simply a skill that takes a lot of time and dedicated practice to perfect. It does get rusty without use as well.

I apologize if it came across like I was talking down to you in my original post. That wasn't my intention. I had no way of knowing whether you were familliar with those terms or not~ just trying to be helpful.

NeonDarkness Feb 21 @ 6:40pm 
Hey man, don't worry, I never took it as that. Just clarifying my position in this crazy steam world is all.

Seriously though, what am I missing? I mean, I'm holding W and tapping the space bar, I don't really see how what I'm doing is different to what the person in the video is doing, yet he goes pretty damn quickly. I notice he's turning his mouse in a strange sort of way sometimes when he jumpes, does that have something to do with it? Or is it all about perfect timing? I never had this problem in something like Painkiller, where bunny hopping is pretty much needed.
DrQuagmire1 Feb 22 @ 7:10am 
good lord, and I thought the video was lagging or something
Christopher Feb 22 @ 8:39am 
Originally posted by NeonDarkness:
Hey man, don't worry, I never took it as that. Just clarifying my position in this crazy steam world is all.

Seriously though, what am I missing? I mean, I'm holding W and tapping the space bar, I don't really see how what I'm doing is different to what the person in the video is doing, yet he goes pretty damn quickly. I notice he's turning his mouse in a strange sort of way sometimes when he jumpes, does that have something to do with it? Or is it all about perfect timing? I never had this problem in something like Painkiller, where bunny hopping is pretty much needed.


Gotcha man. I totally understand =)

I looked up the video in the OP. Turns out that it is a compiliation of many of the fastest ever recorded runs for each level. The "best of the best" across many players. Given how long people have been doing this for Quake, this is an *extremely* high standard to hold yourself too.

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For anyone who might read this and wants to know how to successfully bunny hop, the general method for a good bunny hop is as follows:

1: If you don't have "Always Run" switched to on in the options menu, make sure it is

2: Never let go of W.

3: Hold the jump button. Especially on a long straightaway. This way there's no chance of mistiming it~ even a fraction of a second off will slow you down significantly

4.1: Plan your route several steps ahead. Some of the strange mouse movements are course corrections. When you're bunny hopping, you're essentially sliding. If you've played Tribes, it's kind of like its skiing. In order to make a small change to your forward vector, it's sometimes necessary to go completely sideways when you hit the ground.

4.2: Know when to stop holding spacebar. Part of planning ahead, if you jump into a wall or miss a jump onto a raised platform, you will slow down significantly more than if you just ran.

5. Practice rocket/grenade jumping. Best way to do this is to load up a multiplayer game with just you in it (prefereably a map with high places), grab the rocket/grenade launcher and try to fly. There is a sweet spot to hit where it won't hurt you terri-bad and it will add to your forward/upward momentum significantly. Also, it's sometimes necessary to do this blind. That's when knowing the level cold as well as the weapon comes into play.

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This isn't easy, and takes a lot of practice to get very good at it. Also, Quake has a different feel than most newer FPS games so don't lose heart.

NeonDarkness, I know this isn't a whole lot different than what you've been doing but it's the best advice I can give you. Other than that, just practice and remember that the video is ridiculous. Basically a world record =)

If you want to add me, I'll be around next weekend and we can play some multi. I can try and help you refine your technique. Just a fair warning that I'm rusty and not nearly as good as some of the greats out there.
NeonDarkness Feb 23 @ 5:17am 
Hey, I really do appreciate the effort you've made to help me. Don't worry. I don't really intend to do all this super crazy world record breaking speedrunning. I just felt like I wanted to play a game fairly fast paced and this would be a good way to do it.

Never letting go of the space bar may be big for me, I assumed you needed to tap it each time just like in... EVERY SINGLE FPS EVER MADE!
Johnny Law Feb 23 @ 9:19am 
To answer one of your questions above, yes the mouse turning is key to getting good acceleration. Along with timed use of the strafe keys. If you search around for stuff on Quake bunny hopping or "strafe jumping", you'll find better explanations (and videos etc.) than I could come up with off the top of my head too.

One thing to keep in mind, when looking for a guide, is that bunnyhopping in QuakeWorld is a bit different than in the original Quake... in QuakeWorld you can reach and sustain higher speeds. Same general ideas though.

The first thing I came across on Google: http://www.youtube.com/watch?v=v6jm9iGW2Co

(That's QuakeWorld. I don't immediately see a nice video for non-QW.)
Christopher Feb 23 @ 9:45am 
Originally posted by NeonDarkness:
Hey, I really do appreciate the effort you've made to help me. Don't worry. I don't really intend to do all this super crazy world record breaking speedrunning. I just felt like I wanted to play a game fairly fast paced and this would be a good way to do it.

Never letting go of the space bar may be big for me, I assumed you needed to tap it each time just like in... EVERY SINGLE FPS EVER MADE! :fscared:

Hey man~ glad to be of assistance. Just realized I wasn't clear about the spacebar~ you do need to release for a fraction of a second but you'll find that if you release and hold it down again in mid-air, you'll jump immediately when you hit the ground =)

Johnny Law, good info as well!
MUJU Mar 7 @ 4:19pm 
The quake done quick guys had 100 meter dash races that demonstrate their ability to accelerate from a dead stop and get going pretty quickly. As far as I know, there is no speed cap like there is in other games. One thing that might be useful is to get a modern quake engine, like Qrack, which allows you to show how fast you are moving. show_speed 1 or something.
Loin May 4 @ 7:17am 
strafe running is a skill built up tbh. I stuck a demo of circles and pads on the tube q3loin.
I would suggest a map like ayx_beta6a on Q3 and pad runs to perfect your speed. Or
cos1_beta7b which has a running tunnel. The Quake engine is great and unlike todays
fps engines you can actually gain skills in strafe running and speed, addictive fun tbh.
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