Quake > General Discussions > Topic Details
NeonAbomination Feb 19, 2014 @ 4:16am
Issues with Ultimate patch.
Now here me out. The patch works fine. It works as it is supposed to from what I can tell. But the only real reason I installed it to begin with is that all I wanted was resolution options and I heard this patch allows you to change most things. This is not the case.

Is there a way I can make it so this patch changes the absolute minimal amount of things? I don't want fancy lighting or new explosion effects or new music. I want to play the game pretty much as vanilla as possible, with pretty much the only exception being the resolution, which for modern day monitors looks like complete crap without modding.
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Johnny Law Feb 23, 2014 @ 8:53am 
http://steamcommunity.com/sharedfiles/filedetails/?id=118401000

It depends on how picky you are, but for singleplayer purposes you may be happy with QuakeSpasm, DirectQ, and/or FitzQuake Mark V.
Last edited by Johnny Law; Feb 23, 2014 @ 11:41am
Johnny Law Feb 23, 2014 @ 11:37am 
BTW if you want to keep the soundtrack (the music installed with the UQP is the original soundtrack, not new music) while switching to use a different Quake engine, then there’s a couple of other things to keep in mind, which I might as well mention here too.

First you should move the music files out of the id1\sound\cdtracks folder and into an id1\music folder. id1\music is the one soundtrack path that is understood by all of the Quake engines that have soundtrack support… including DarkPlaces, so if you ever want to switch back to DarkPlaces the music will still play correctly.

The soundtrack files that come with the UQP are in OGG format. Among the other (non-DarkPlaces) Quake engines I mentioned above, only QuakeSpasm natively supports playing OGG music, so QuakeSpasm is probably what you should try first if the soundtrack is important to you.

DirectQ may also support playing OGG soundtrack files if you have OGG support installed in Windows (see http://xiph.org/dshow/downloads/ ) but I haven’t tried that myself yet.

If you convert the files to MP3 format then they will be playable by any of QuakeSpasm, DirectQ, or FitzQuake Mark V.

I think that pretty much covers it, for your situation. If you happen to want a more complete guide to soundtrack stuff, see http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
Last edited by Johnny Law; Feb 23, 2014 @ 11:39am
NeonAbomination Feb 23, 2014 @ 9:48pm 
You are one helpful son of a ♥♥♥♥♥ when it comes to Quake aren't you?
Johnny Law Feb 23, 2014 @ 10:30pm 
Sometimes!
Cr0c0dile486 Feb 24, 2014 @ 3:44pm 
You saved Steams butt on this release. Thank you. BAD STEAM, BAD. Not making sure a game is complete before releasing a charged copy of it. Even Carmack said the windows port executables were free as they didn't include VITAL things like support for the soundtrack. I mean I felt pretty ripped off paying Full price for 2/3's of a game with executables that are FREE.
Last edited by Cr0c0dile486; Feb 24, 2014 @ 3:46pm
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Quake > General Discussions > Topic Details
Date Posted: Feb 19, 2014 @ 4:16am
Posts: 5