Super Bingdo Babo May 22, 2013 @ 1:11am
[Spoilers] How the game ends, and how I feel about it.
I beat the game, and I'm suprised more people are not discussing the ending. I guess I "get it", but it certainly feels like bad design. I'm going to spoil the ending now and say exactly why I feel it's a bad ending.. As a side note, I actually reached the ending screen before without knowing what it was, maybe by a bug or something.
You are brought to a screen with some credits, and are faced with a decision: Delete your save game and finally have closure, or keep all of your progress. Yes, the game literally forces you to delete your save in order to view the ending text. This is why this is terrible design: After rewarding you for your curiousity and persistence the entire journey, it's final moment is to punish you severely. I can understand why it makes sense with the storyline, but it's completely unneccesary and leaves me with a bad taste in my mouth...
The story arc did not match the mechanics of gameplay,
the two definitely felt like stitched together entities,
and the game as a package suffered for it.


..That said, Starseed Pilgrim was otherwise very refreshing and enjoyable.

In my honest opinion, I don't feel like anything is gained from not having the ending spoiled (another huge flaw for a game that otherwise absolutely must be spoiler free), so feel free to spoil yourself and see how you feel about it.

Disclaimer: I did otherwise really enjoy the game, and I have 23 hours logged into it!
Last edited by Super Bingdo Babo; May 22, 2013 @ 2:24am
Showing 1-7 of 7 comments
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Nõ.õbkills++; May 25, 2013 @ 12:58pm 
Yeah I was a little disappointing with the ending but...
making you delete your save file kind of emphasized the fact that you did complete everything. That I very much like because if you still have your save file you could be running around in the game looking for something that isn't there. It's kind of the lesser of two evils design wise.
ㄎno yur horo May 26, 2013 @ 2:43am 
"the story arc did not match the mechanics of gameplay"

I couldn't agree more. If the game developer went further with the mechanics and did away with the islands and "mystery" completely this already great game would have been a tetris level classic.
Last edited by ㄎno yur horo; May 26, 2013 @ 2:45am
SirLiveAlot May 26, 2013 @ 5:46am 
My save game deleted it's self without me seeing the final text because i quit on the screen where I had to make a choice. Super lame.

I completely agree with hidden and somehow even matched the hours into the game.
droqen  [developer] May 26, 2013 @ 5:40pm 
Hey, thank all of you for these thoughtful reflections on the end :)

Endings are tough on us all.

I think it's important to remember the choice you made.
Last edited by droqen; May 26, 2013 @ 5:53pm
Super Bingdo Babo May 29, 2013 @ 10:58pm 
Hey, droqen! Really awsome that you're reaching out to the community and touching on these points. Brilliant game you have designed here.

Take everthing I say with a grain of salt, cause' really I'm just a spoutin nobody with no real game development under my wings, but I do have some thoughts that I'd think you'd like to ponder about!

What kind of emotion and experience did you hope to evoke from the ending of the game? There is a clearly invoked thought to the end, which I truly did feel, but I feel it's important to consider the whole range of possible emotions and experiences evoked from moment to moment in addition to the intended.

Again, great work, and keep up the great design!
Pirateguybrush Jun 19, 2013 @ 10:11am 
I've grasped the mechanics, but I don't feel like grinding through to the end. Could someone please completely spoil the story for me by laying out exactly how it ends?
zomboy Mar 23 @ 12:58pm 
Originally posted by SirLiveAlot:
My save game deleted it's self without me seeing the final text because i quit on the screen where I had to make a choice. Super lame.

I did exactly the same thing just now. So you loose your save game file, without choosing to do so, and you miss the "ending". Why? Very lame indeed :/
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