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Докладване на проблем с превода
Like Ludipe says, the relaxing atmosphere helps make it even more enjoyable. If I get too frustrated on one of the levels, then I often find myself taking a walk through my garden and I sometimes try to grow new paths between islands. When I get tired of this I'll leisurely walk back to the pilgrim and get back into the game.
The different levels appear to only have tiny adjustments to the games rules, but these small changes have a much larger impact on your seed planting strategies. The gameplay achieves depth this way without having the need for drastically different levels of increasing difficulty. The game may not have a "sand level" or an "underwater level" with their own unique obstacles, but I personally don't believe it needs these things in order to justify its repetitive gameplay.
My only problem with the game so far is that I've reached a point where (I think) I know what I need to accomplish and I'm very close to reaching that goal, but I haven't reached a level of skill where I can proceed any further.
I also believe the game might benefit from having more to discover in the hub world. I might not have found everything yet since I haven't completed the game, but once you've discovered every island and built a road between every one of them, the hub area loses some of its appeal. There's nothing that breaks up 3 key door attempts since you'll always jump right back into that level after failure instead of using any seeds you've recovered to grow out your garden.
The hub world exploration was probably my favorite part I know this would defeat part of the purpose but I wish I wasn't limited in my seeds in the hub part.
Also for a game that wants you to discover it's mechanics by experimenting it was very punishing at the beginning.
I'm not even sure if that is something I fundamentally like I didn't like it in Antichamber where two puzzles required you to know a random thing about how the blocks behaved to progress, that felt cheap to me. I did spoil some of it for me by watching the quick look of it but I think learning mechanics isn't nearly as appealing to me as figuring out knew ways to use those mechanics to achieve greater things. I think I prefer having the rules spelt out for me but how I handle those be up to me.
Lastly I forgot to mention the text so far I couldn't realy derive any meaning from them but it might because I'm too early into it. And yes it is pretty relaxing the way it's all presented.
How far are you? Many people think they've found everything that there is to find, but missed out on the main goal
Have you unlocked a 3 key lock?
A lot of the reviews and articles at this point are missing the forest for the trees. Sure, figuring out some of the rules early on is important, but none of that really comes into play in a significant or interesting way until you start getting into those 3 key locks.
Chase down that end-game!
The challenge levels are pretty choice!
But the one thing that kept me playing was the lie. It's something that intrigued me and kept me playing because I needed to find out the story behind all of the game's symbolism.
This is like saying any given game fails because you don't like it, whether it's good or not. Your post comes across as impatient and intolerant.
Again, some people might like this super slow and grindy gameplay with puzzle being "how to use seeds i have in the best possible way to get what i need", but I don't. And it's a shame a lot of reviews don't actually describe what the gameplay is. And if i knew it or the game had a demo i would've never bought it. Instead, i got caught with the "it's about discovery" thing and after playing Antichamber and Kairo (which are fantastic, i might add) and bought this game and now feel bad about it:/.
I understand why Blow loves Starseed Pilgrim but I'm also surprised since he is so much about valuing the player's time which I don't think Starseed Pilgrim does a good job of. I agree that reviews should have at least mentioned the repetitive nature of the game without giving away the specifics.
All that said I don't really regret buying it, it was worth playing to realize why people liked it so much and why I didn't.
gonna say you most definitely have not 'gotten the point'
@offai So what's the point? I really feel like I've given the game a fair shot, I played over two hours if that isn't enough for a game to win me over than it's either not a good game or it just isn't for me but saying you have to play longer to "get it" is a bit ludicrous.