Like most people who played Starseed Pilgrim, I almost gave up on it due to my initial frustration and confusion over unexplained rules. Then, once I figured out the rules, I almost gave up on it out of boredom because I didn't realize the real goal in each level.
It was only after I figured out the mechanics and goal that I came to love the game —for ~50 hours so far. And my enjoyment has nothing to do with figuring things out myself.
I have no idea why the game's designer decided not to explain its mechanics, or why so many reviewers insist you have to play it blind to get the most out of it. Like chess, it's a game of mastery, not discovery.
My advice if you're not feeling the hype is to go find all the spoilers you can. These do a pretty good job: http://www.youtube.com/playlist?list=PLsnPb4U7sJYM5AQ6_55vBp_vsLwpSLKbi
Starseed Pilgrim is not an exploration game. It's not a metaphysical experience. It's not an ambient gardening simulator or whatever nonsense they say on RPS. It's an ultra intense roguelike where you build burning bridges out of random junk between flaming stars for miles and miles until you kill yourself at exactly the right moment, then do something even more insane.
It's awesome. It's crazy hard. It deserves better than cryptic articles from reviewers promising you'll love it but refusing to tell you why.