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Some Feedback:
Pilot General guy seems a little too overpowered if implemented in the game? The idea that someone would get punished for attacking seems a little too harsh and would destroy his towers alot faster and theoretically could lose more easily. Maybe if it was a timed ability instead of passive? Ex. Activates ability which lasts 10 seconds, any damage done to your own building then would activate 30% damage against enemy towers.
Thats it! Don't know much about other towers since I just started playing but they seem like good ideas!
Well, I thought that the general should have faster proyectiles (like 30%) and 50% less activation time (laser).
Otherwise thanks for the report.
Attribute tower
Cost: 100 gold
Cooldown: N/A
Health 5/10/15
Damage: N/A
Special: All towers in are have 5/6/7 extra damage, 10/11/12 extra health,5/8/10 seconds less cooldown, 10/15/20 percent extra range.
Appearance: Looks kinda like a lighting rod but the area it effects will flucuate.