Cannon Brawl

Cannon Brawl

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LarryMoments Feb 24, 2016 @ 7:51am
Pilot and Tower Ideas (Thread revive)
Pilot:
General Backburn Larry or "General"
Ability: Activated, Target building recieves 60% less damage for 4.5 seconds, 65 seconds cooldown
Strategy: Best used defensively, or aggresively with repair center rush and big health towers.
Quotes:
When chosed
No, unity is my biggest shield
Revenge is best served with destruction
!The Judge brings justice!
In game:
You ´ll get hard hitted... for hitting
!My towers are penetrable, but my hearth no!
Enemy detected, !Prepare defenses!

Towers:
Firematche tower.
Cost: 60 gold
HP: 15/20/25
Cooldown:17/18/19
Fire damage:1/1.5/2 per second
Special: Shot matches wich generate a damaging fire for 4 seconds (+1 per level), enemy cannot build on fire terrain.
Appearence: A firework with a hole in front, with matches in.

Flak Tower:
Cost: 55 gold
HP:15/20/25
Cooldown: 24/23/23
Damage: 3/6/9
Special: Shots 3 small cannon bullets, these have no gravity (go in front), dispersed in front, these cannon bullets degrade and destroys proyectiles, doesn´t damage shields. (+3 bullets each level)
Appearence: A small gun, wich barrels increase the more level it is.

Sticky Mine Tower:
Cost: 65 gold
HP: 15/20/25
Cooldown:20/22/23
Damage: 2/5/8
Special: Shots sticky mines wich DONT explode on impact, intesead, these stay on the ground and MUST be exploded mannualy, when done, all sticky mines explode (rt button on gamepad, I dont know on keyboard), Low terrain damage.
Appearence: Something like a microscope with two small glue generators on the cannon (part wich shots the mines), (+1 per level) has a small bomb cage, wich its size is increased as level increases.

All feedback is appreciated
Last edited by LarryMoments; Feb 29, 2016 @ 10:16am
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Showing 1-4 of 4 comments
Laguna Feb 26, 2016 @ 5:25pm 
Great ideas dude!

Some Feedback:

Pilot General guy seems a little too overpowered if implemented in the game? The idea that someone would get punished for attacking seems a little too harsh and would destroy his towers alot faster and theoretically could lose more easily. Maybe if it was a timed ability instead of passive? Ex. Activates ability which lasts 10 seconds, any damage done to your own building then would activate 30% damage against enemy towers.

Thats it! Don't know much about other towers since I just started playing but they seem like good ideas!

LarryMoments Feb 26, 2016 @ 5:31pm 
Originally posted by Laguna:
Great ideas dude!

Some Feedback:

Pilot General guy seems a little too overpowered if implemented in the game? The idea that someone would get punished for attacking seems a little too harsh and would destroy his towers alot faster and theoretically could lose more easily. Maybe if it was a timed ability instead of passive? Ex. Activates ability which lasts 10 seconds, any damage done to your own building then would activate 30% damage against enemy towers.

Thats it! Don't know much about other towers since I just started playing but they seem like good ideas!

Well, I thought that the general should have faster proyectiles (like 30%) and 50% less activation time (laser).
Otherwise thanks for the report.
Last edited by LarryMoments; Feb 26, 2016 @ 5:31pm
LarryMoments Feb 29, 2016 @ 10:16am 
Changed "General" ability.
God Abraxas Jan 13, 2018 @ 10:50pm 
Contributation!!:
Attribute tower
Cost: 100 gold
Cooldown: N/A
Health 5/10/15
Damage: N/A
Special: All towers in are have 5/6/7 extra damage, 10/11/12 extra health,5/8/10 seconds less cooldown, 10/15/20 percent extra range.
Appearance: Looks kinda like a lighting rod but the area it effects will flucuate.
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