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Not a full review yet, I'm not really into supernatural horror. I'm more of a sci-fi/fantasy horror guy; stuff like Resident Evil and Left 4 Dead. Mainly because the jump scares are less something lurking around the corner or that huge beast that busted through the door, but something running across a doorway or something magically appearing behind you. I kind of hate that.
For starters, since I only just got started, I can say this game doesn't scream next-gen, but it subtly whispers it to you. You'll notice no jaggies or sharp edges popping out at you. And I don't even remember there being a tessellation setting. The game performs well on a 7970@1440p only stuttering occasionally, otherwise the slowness seems more a design choice as even with the controller sensitivity cranked up. You can imagine a game with this engine that has a superior art team.
Update: After playing a while, it's okay, kind of creepy--dig the atmosphere--but again, I don't really like these types of scares. Some of the level design indoors seem very repetitive, like I had no idea aside from the map where to go because it all started to look alike. I read somebody say it was partially randomly generated, but why? The levels are pretty small.
And there are "levels" you can clear. It seems like a better design choice would have been to have an open mansion or hospital or whatever. You use your glowstick, find 4 remnants in the first two stages and them find the special item I can't remember the name of. Level clear. Whatever. I was more interested in the game as a no combat thriller using Unreal 4 than I was of it being an actual game.
At $10 perhaps I'd recommend it like a phone or tablet game. I'm going to play it like a casual horror game to pass time, get a few scares and enjoy Unreal 4.
I had to get this, even with the Unreal 4 demoes available I had to just see what it can do. Now I'm semi-excited for Arkham Knight, even though it's a console optimized game. Hopefully they'll allow PC gamers to ratchet up the settings as they see fit. I will say this game immediately makes the fans on my 7970 spin up. I guess Unreal 4 must be more parallel as it must immediately start to put the card to work just for stuff like lighting calculations alone. I hope devs keep pushing our cards like this with well optimized games so PC can stand above console legitimately, not just with ports.