Geplaatst: 29 januari
Sorry for the crummy spelling, weird layout and the repeating ramblings, it's in the middle of the night and I need to get it out haha!
The story follows young Jerry Hazelnut who dreams of becoming a wizard but only has two days of summer left. Soon his wish will come true - however, it may not turn out to be everything he dreamed about... The story features lovely graphics and alot of charming characters (and some not so very charming) in the town of Mousewood as Jerry is guided by Marquis de Hoto to learn the 5 spells and become a Treewalker - a master of the portals between the worlds.
Mysterious figures starts appearing in Mousewood, and the mysterious Wizard Zaroff's name keeps popping up Jerry sets out to save Mousewood, and ultimatley himself, as people are not always what they seem ... or are they?
Ultimately I do really like this game. There are some very annoying things about the pacing of the conversations and the main character's personality but it is a really charming world with a good story! I love Daedalic for their enviroments, the cosy and magical atmosphere, interesting worlds and the puzzeling. The mechanics were interesting but unexploited, the story somewhat lacked a connection to the main character. Even if the story was very nice, in the end it sort of lost its meaning. However, if you like magic and beautiful fairytale-like graphics, this is a game for you.
THOUGHTS ON THE STORY
I must say the story, nay, the main character was a little too heroic for my taste! The story is actually very nice, I would say it is about following your dreams even if critizised by others (which feels very relevant for those working in the game industry - atleast where I'm from). Removing the characters personality from the story I actually appriciated it a lot, the pacing was good, the game opened up successivly revealing new areas with new characters and new quests. I never found the story frustrating or the pacing irritating apart from maybe the end with the stage and everything, the finale.
I did like the twist in the end that sort of turned out not to be a twist at all (?) lol, but it felt a little far-fetched, rather wishing to make a point than actually making it. In the end the good guy turns out to be a bad guy, who turns out to be a good guy? ... So I guess the fable-side to this story is not to believe someone is evil only because people say so, and its' never too late to make things right.
As mentioned above there was a lot of praising of the main character, Jerry, (from others as well as himself, especially from all the female characters who NATURALLY were all in love with him or called him sweetiepie as they watched the children, baked cookies or waited for that new fashionable purse) which really got on my nerves, apart from the grumpy garden owner and the gome maybe (yay for them!). Jerry didn't really feel like he had much character development through the story - he did doubt his wishes to become a magician in the beginning, but not enough to feel like a change in character as the story developed. Very early on he seemed over-confident in himself and it did not really feel like he went though a struggle.
Even though there were some ties in the story to Jerry's past (his father) it still felt very vague and not really reason enough for me to care. However, when I realised Jerry had lost so many years of his life and his mother had been waiting for him I did feel touched and was motivated to change it back. For me that was a big motivator along with the wish to explore and the will to adventure. However, it may just be that his personality irritated me so much that I cannot write much positive stuff in this section, haha. I'm still not sure what Jerry ought to have learned from this, and even if he learned that he CAN be a magician for a living, or something, I never found out which was slightly disappointing.
Also, sometimes it felt like the characters took a little bit too much of the game - in many conversations there were a lot of small-talk that wasn't really related to the story and didn't really fit into the character's personality. Simply sillyness, which can sometimes be fun, but combined with the odd pacing in the conversations (weird pauses and so) it made me very frustrated. The end was also a little bit caotic, that the bad guy was evil, but then only now and not in the past, but then then that scene in the end where the recent and evil version of the evil person who-shall-not-be-named helped Jerry get back... At first I thought that Jerry was the apprentice that turned evil and that he was Zaroff, and that he was brought back in time to see all this to ultimately give up his magical powers to prevent it from happening or something.. just for a brief moment. I was slighly disappointed when that wasn't the case lol.
Graphically it really felt like the game changed in time. As the player got further and further away from Mousewood the graphics gets darker, with the Dwarfs homes and the Moths, and to the west the forest. Also the different worlds in which Jerry found the different spells grew darker, and the growing threat from the Lizards was very nicely portraid.
THOUGHTS ON THE MECHANICS
The game mechanics progress nicely along with the story as the player learns new spells which kept me interested. I did not expect any of the mechanics of the different spells and I must say they feel very unique. It was also combined with several mini-quests (collecting stickers, raindrops and what not) which was a very nice detail for giving the player some extra feeling of progression and raising atleast my awareness.
I felt a little dissapointed that the spells were used to little when the focus was so much on magic otherwise. Much of the game consists of finding, combining and using things to get new things to take you to new places like in Deponia, though slightly less difficult. In comparison to Deponia there were alot of items that stayed with the player through the whole game, and I must say I had a little "Aha!" When I realized I was going to make another magical circle in the end. The was also alot more centered around Mouseville compared to Deponia which was much more stretched out over different scenes and places, so Night of the Rabbit felt much more compact and interesting to me. The world changed more and as a player I was able to interact with it much more over time, strengthening the bond to the world and its inhabitants.
SUM OF THE CARDEMUM
In the end I found myself really wishing for the world which Jerry originally came from to be changed, for me to be able to use the spells I learned to see the world in a different way, maybe that the rocks that once were quiet really weren't and that I could use fox-cunning to create illusions to amuse a child or something to prove that Jerry will continue to use his magic in this world too, and ultimately becoming a Wizard in this world too. Too see that all this affected him somehow. That is what I lacked in the end.