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wonderwyrm 2013年7月23日下午1:13
Menu/Skills Flow Question
There is a portion in the introductory video where it shows someone working on the menu system flow and skills.

Is this just the flow editor?
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Nevigo | Kai Rosenkranz  [开发者] 2013年7月23日下午1:25 
Yes, those are examplary use cases for the Flow editor in articy:draft. You can create new node types ("templates") for Skills, Game States, Menu Pages, etc., and use the flow editor to compose a skill tree out of those nodes. The templates will enrich the standard nodes with all custom properties you want to store for each of the specific node types.

-Kai

wonderwyrm 2013年7月23日下午1:28 
Thank you, I just watched the flow editor tutorial. Its amazing you can detail out each node with more nodes within it to keep your upper flow clean!
Nevigo | Kai Rosenkranz  [开发者] 2013年7月23日下午1:40 
Yep. And did you know you can attach as many custom fields to nodes as you wish, and even make those fields show up on the node's surface in the flow editor?

Since each flow node is also an object in the navigator (project hierarchy on the left), you can select it and view it's property sheet. As I posted earlier, you can assign a template on the "Template" tab, which will add custom fields to the flow fragment. Here's a help center article[www.nevigo.com], scroll down to "Template tab".

And here's a tutorial video about templates: tutorial video

Enjoy playing around with it!
-Kai
最后由 Nevigo | Kai Rosenkranz 编辑于; 2013年7月23日下午4:31
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