articy:draft

articy:draft

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articy:draft > General Discussions > Topic Details
m3brooklyn Mar 5, 2013 @ 5:07pm
Mac version?
Okay, I know this is built on .NET, it's a brand-new product and nobody knows if it will succeed financially. But I also know I'm not the only indie game designer using a Mac. So, Nevigo, what would you say are the odds you'd ever support a Mac version? Is it in the category of "can't wait to do it" or "maybe after version 4"?
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Showing 1-15 of 15 comments
athelasloraiel Mar 5, 2013 @ 11:51pm 
Im definitely up for grabs on Mac. Mac is the place where I work and create. Win can't compete.
greystonefish Mar 6, 2013 @ 5:04am 
Linux please. Or just run a windows VM. This software has a relatively small foot print.
Hi!

This topic is on our agenda almost on a daily basis, since a lot of people are asking for it. :)

In fact, we actually fancy an approach that's more or less platform-independent, like a web solution, with all the modern-technology beauty it needs to recreate articy:draft's UI experience. But that's more of a long-term roadmap thing, nothing we're actively working on right now. We're currently busy wrapping up v2.0, and when things are returning from frantic frantic to just normal frantic, we'll talk that over again.

Thanks for your feedback!
-Kai
athelasloraiel Mar 6, 2013 @ 9:08am 
please do think about and develop it after you finish 2.0. multiplatform would be a wonder.
Carlo May 19, 2013 @ 7:56pm 
I would love this on linux
athelasloraiel May 20, 2013 @ 10:26pm 
WEB BASED MULTIPL SOLUTION WOULD BE AWSOME. IPAD wow
microbial Jan 17, 2014 @ 7:17am 
+1 for more "cross-platform" like using on a tablet. Very easy to "write an idea down" when using that platform
schoen08 Feb 27, 2015 @ 7:23am 
Is there anything new to the Mac version?
I think there are many people actually interested in a Mac Build. I would buy it immediately.

Thanks!
athelasloraiel Feb 27, 2015 @ 1:43pm 
true...
greystonefish Feb 27, 2015 @ 4:45pm 
Recently switched over to OSX. Waiting on cross platform compatability before upgrading versions. I enjoyed this tool.
athelasloraiel Feb 27, 2015 @ 9:33pm 
how do you find osX?
greystonefish Feb 28, 2015 @ 7:36am 
Imho, its unix with a tuned dektop experience. Best of both worlds imho. I get the same functionality that I had using Linux using homebrew, more vendor support as well.
HighDarkTemplar Mar 4, 2015 @ 7:36am 
Just throwing a curveball to the devs, have you had a peek at "Docker"?
athelasloraiel Mar 4, 2015 @ 11:33am 
whats docker?
As a long time web developer whos worked on some big web companies, like Hootsuite, I don't recommend web. It's a rabbit hole of problems. What you have is amazing, and you won't replicate it on web - it would be unperformant, lock up, prone to bugs, etc. Even if you use React. Initial velocity is nice, but it's a trick. eg. GitKraken is nice on the surface unless you throw it a large repo then it breaks down. Atom editor too, it completely froze on large lines (3000 characters) until like a month ago. Even rebuilding in Unity for WebGL would be slightly better but still problematic. Most practical is just use Mono and fix anything that breaks. Another potential thing is there's a free Windows 10 trial (30 days), people can install Articy, take a snapshot, and restore the snapshot after 30 days (they'd need to reload the saved project from the server). Anyway best of luck and keep up the great work - Articy is a spectacular piece of work!
Last edited by Fr0stbyte; Apr 11 @ 1:58am
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articy:draft > General Discussions > Topic Details