m3brooklyn Mar 5, 2013 @ 5:07pm
Mac version?
Okay, I know this is built on .NET, it's a brand-new product and nobody knows if it will succeed financially. But I also know I'm not the only indie game designer using a Mac. So, Nevigo, what would you say are the odds you'd ever support a Mac version? Is it in the category of "can't wait to do it" or "maybe after version 4"?
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athelasloraiel Mar 5, 2013 @ 11:51pm 
Im definitely up for grabs on Mac. Mac is the place where I work and create. Win can't compete.
greystonefish Mar 6, 2013 @ 5:04am 
Linux please. Or just run a windows VM. This software has a relatively small foot print.
Nevigo | Kai Rosenkranz  [developer] Mar 6, 2013 @ 8:16am 
Hi!

This topic is on our agenda almost on a daily basis, since a lot of people are asking for it. :)

In fact, we actually fancy an approach that's more or less platform-independent, like a web solution, with all the modern-technology beauty it needs to recreate articy:draft's UI experience. But that's more of a long-term roadmap thing, nothing we're actively working on right now. We're currently busy wrapping up v2.0, and when things are returning from frantic frantic to just normal frantic, we'll talk that over again.

Thanks for your feedback!
-Kai
athelasloraiel Mar 6, 2013 @ 9:08am 
please do think about and develop it after you finish 2.0. multiplatform would be a wonder.
Carlo May 19, 2013 @ 7:56pm 
I would love this on linux
athelasloraiel May 20, 2013 @ 10:26pm 
WEB BASED MULTIPL SOLUTION WOULD BE AWSOME. IPAD wow
microbial Jan 17 @ 7:17am 
+1 for more "cross-platform" like using on a tablet. Very easy to "write an idea down" when using that platform
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