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Сообщить о проблеме с переводом
Thanks for your input. How exactly do you imagine the timeline view? Would you expect to be able to attach a time stamp to each node and then be able to map out story nodes on a timeline? And how should the constrainted references (story node can only reference a character that has been introduced previously) work in a non-linear story?
Imagine you have a node that's joining two different branches of the story. In one of those branches, the character gets introduced, whereas in the other one the player won't meet that character. Would you allow referencing the character in the joint node?
We have the timeline view feature on our roadmap, and we'll have to work it out. I'm just curious if you have any ideas how this could be approached in a way that fits the branching nature of the narrative.
All the best,
-Kai
I enjoy discussing new ideas, let me know if you would like to discuss other features.
I'll add it to our feature backlog.
Please be invited to our feature forums. There you can post ideas for features we're going to implement soon. Here's the link[www.nevigo.com].
All the best, and my apologies for the delay in my reply! I appreciate the time you invested into fleshing out this idea.
-Kai
Edit: Fixed the link.
However, for every dialog you cannot add it without attaching it to a flow. The same for flows, they cannot be added unless they are added to a point in time. It becomes a deeper hierarchy.