In the endgame mantra quests, you must drive the wedges from the dark world equivalents of the light room boss rooms, using the compasses as a guide. I've managed to rationalize five of the dungeons with that logic (http://i.imgur.com/CoWAaYi.jpg)
but three dungeons elude me and I was wondering if anyone can confirm/deny/correct my logic
Temple of Inferno/Tower of Ruin
-Seems like the way to make this work is to flip Ruin's map horizontally then rotate it 90 degrees counter clockwise. Is there an easier rationale to this?
Chamber of Extinction/Birth
-This one only makes sense if you connect the two Z segments of Extinction, but then the maps make no sense.
Mausoleum/Graveyard of Giants
-Completely lost on this one. Only thing that I can rationalize is that one tablet in Mausoleum referrs to Abuto and the wedge in Graveyard is pretty much on that.
Any response or help would be appreciated. I'm trying to make a video series explaining the logic and lore of this game but these three mantra puzzles crushed my logic outright.
I've heard about making the levels a 4x5 square but it feels really ham-handed still.