La-Mulana > General Discussion > Topic Details
Neurasthenic Apr 18, 2013 @ 12:46pm
Am I the only person who hates La-Mulana?
When reading reviews or forum discussions it seems that everybody absolutely loves La- Mulana. I could not find single bad word on this game. It's described as true gem and one of the best indie game ever. I was so hyped for this game. I love puzzle-platformers and adventure games. I though it would be a great mix of games that I love since I was a kid - Preliminary Monty, Rick Dangerous, Lost Vikings, Another World, Tomb Raider, Indiana Jones and the Fate of Atlantis, Shadow of the Collosus etc. I wanted to love this game. I spent 5+ hours trying to play La-Mulana, visited few areas and it was the worst and most frustrating gaming experience I had in long time.

I hated jumping mechanic and "whip lag". I hated constant backtracking + enemies respawn when re-entering the rooms. I hated the save system. I hated the clunky menu. I hated unfair puzzles. I hated constant "stuck feeling". The whole game was one big frustration for me.

I don't want complain about game's quality (I know the game is deep, lenghtly and created with love) or discuss it's good or bad - I just wanted to ask if someone had similar feeling after trying the game?
Showing 1-15 of 65 comments
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GeminiSaint Apr 18, 2013 @ 12:59pm 
There sure are others. La-Mulana isn't for everyone.
Anyway, did you find the Holy Grail? That makes everything easier and it's found in the first area of the ruins. Also, try and check the developers' help videos. They have one with Mulbruk explaining how to get started in the game.
Last edited by GeminiSaint; Apr 18, 2013 @ 1:02pm
thejuiceweasel Apr 18, 2013 @ 1:04pm 
Well, I do love the game, but I absolutely can understand your problems with it.

It's particulalry frustrating if you don't like the controls, which are an integral part of the game. It controls like the old Castlevania titles, with a stiff jump and a lot of "slow timing". If you're more into twitchy controls, then it's easily going to ♥♥♥♥ you off.
Also the puzzles. They require a lot of backtracking and you are forced to write tablet texts down to remember the harder clues. It's less puzzle platforming and more translating the hints into graphic solutions, then managing all that within the huge open world full of respawning enemies. That can be tedious.

Basically, it's a very specific game and appeals to a very specific type of person, like Dark Souls. It can't appeal to everyone.
Not your fault for not seeing that beforehand, I mean, how could you? You're even admitting to its quality (and you do know what good games are, for sure). I mean, I know Miles Davis is a great musician, but I simply can't stand trumpets. Sometimes that's just how it is. ^_^
Hidden Distance Apr 18, 2013 @ 1:21pm 
Originally posted by thejuiceweasel:
Also the puzzles. They require a lot of backtracking and you are forced to write tablet texts down to remember the harder clues. It's less puzzle platforming and more translating the hints into graphic solutions, then managing all that within the huge open world full of respawning enemies. That can be tedious.

Yeah. Maybe I'm a bit weird like that, but it was something that drew me to the game - I kept a journal in my first playthrough where I wrote down clues I thought were important, cross referenced ideas, sketched tablet drawings.. it made me feel like I was acting out an archeological fantasy. When I started to solve the riddles and have revelations that led to huge progress in the game, it was intensely rewarding. Of course with that, not everything is flash and glamour; sometimes I was really stuck, but that was part of the fun for me. I can definitely see where people would not appreicate those features.
thejuiceweasel Apr 18, 2013 @ 2:14pm 
Man, and some of those abstract riddles that need real symbologic knowledge, like an upside down pyramid representing a woman... that's really not fun for everybody. It's amazing when you get it, but if you are wandering around for hours in search of that "woman", that's reeeeally frustrating, especially if you just want to have fun playing a game.
Neurasthenic Apr 18, 2013 @ 2:21pm 
Thanks for answers.

Originally posted by GeminiSaint:
Anyway, did you find the Holy Grail? That makes everything easier and it's found in the first area of the ruins.

Maybe the problem was I missed the grail (I read that it's hard to miss but I still missed it. I also read that it allows you to teleport between savepoints). Maybe I should read manual and watch tutorials before playing - I usually don't do that because I hate any kind of spoilers.

But still it would not help with strange moving mechanic and imho unfair puzzles.
Last edited by Neurasthenic; Apr 18, 2013 @ 2:29pm
MGN001 Apr 18, 2013 @ 2:37pm 
Originally posted by thejuiceweasel:
Man, and some of those abstract riddles that need real symbologic knowledge, like an upside down pyramid representing a woman... that's really not fun for everybody. It's amazing when you get it, but if you are wandering around for hours in search of that "woman", that's reeeeally frustrating, especially if you just want to have fun playing a game.

To be fair, there was a tablet detailing that.

In a completely unrelated area.
Dentorhedge_of_the_Victorious_Mu Apr 18, 2013 @ 2:43pm 
LA-MULANA was not made for everybody. Perfectly normal. In a different discussion I wrote down spoiler free tips (strategy wise). They might help you get into it. I played a bit into the original three times, deleting it every time, but then I re-downloaded it again every time till' I was used to it.
Naphistim Apr 18, 2013 @ 3:53pm 
One thing you should know - and note that I'm sure this won't affect your opinion but it is something worth knowing - is that the movement and whip lag mechanics are actually intentional and are done to put a sense of realism and danger in the game. This was mentioned on a developer blog around when the original game came out. Now, it is worth noting that there are other primary weapons in the game besides the whip, some of which have far less or even no lag. And yes, finding the Grail makes things a lot easier. The game is frustrating at times, yes, but often intentionally so, and it's not for everyone, but nice to see someone lodging criticism while still being accepting!
Garlyle Wilds Apr 18, 2013 @ 4:10pm 
Originally posted by Neurasthenic:
Thanks for answers.

Originally posted by GeminiSaint:
Anyway, did you find the Holy Grail? That makes everything easier and it's found in the first area of the ruins.

Maybe the problem was I missed the grail (I read that it's hard to miss but I still missed it. I also read that it allows you to teleport between savepoints). Maybe I should read manual and watch tutorials before playing - I usually don't do that because I hate any kind of spoilers.

But still it would not help with strange moving mechanic and imho unfair puzzles.
Movement is a thing you'll get used to. It's supposed to be a little limiting and punishing when you screw up, but in a practical sense only in the completely optional bonus area does the game ever expect anything close to perfect mastery of it.

And if you haven't found the holy grail I'm not sure you'd even have encountered any of the puzzles that qualify as 'unfair'. Yes, some get pretty nuts later on - but literally everything in the game is told to you somewhere in the game. This isn't a game where you can just kind of crash your way through it, you need to pay the utmost attention to everything.

I'm not going to pretend La-Mulana's for everyone - it's really not. If you don't like the feeling of being challenged or having to stop and think or go digging, it's not for you. But the updated release fixes a lot of the completely absurd-level nonsense of the original.
Chillin' Apr 18, 2013 @ 4:26pm 
Mind if I ask - When did you start playing games? As in, what year.
Pen. master of videos. Apr 18, 2013 @ 7:50pm 
Lol, Temu.

This game is not for everyone, that is the truth. If you feel like that the jumping and whipping is clunky then, well, I don't know - maybe this game isn't for you [I only say that, because it's part of the core experience]. As mentioned everywhere here, you have to commit to jumps and plan whip swings. If you didn't play any of the early Castlevania's then maybe this is kind of a shock to you [Castlevania wasn't the only to employ this, but the most noted/cited/whatever].

Once you start getting some more gear, maybe the game will improve for you. You get faster weapons and even faster movement later on plus fast travel really helps. I am not sure I understand why you think the puzzles are unfair - a lot of them seem sensical to me, that said I haven't beat the game yet, so take for what you will. [If you want to see some truly unfair puzzles just examine Castlevania II.]

I would recommend reading Dentorhedge's post and reading the manual as he suggested. I went into the game completely blind, but loved it, until I lost several hours worth of work due to not realizing that quicksaves =/= autosaves. That said, I do love this game and the best advice I think, other than reading the manual, is to take a break every now and again. Pretty lame, I know, but it helps when you get stuck.

Good luck!

Oh, and it's nice to see someone express dislike without resorting to complete ♥♥♥♥♥♥-bag trolling.
Sicris Apr 18, 2013 @ 8:51pm 
La- Mulana has been one of my top 3 favorite games of all time ever since the original (other 2 being pretty much any touhou game or about half the original NES megaman games). I don't have the same feelings you have (everything that you listed that you didn't like is what made me fall in love with the game).
Last edited by Sicris; Apr 18, 2013 @ 8:52pm
Akimaye Hiroyorih Apr 18, 2013 @ 8:56pm 
It's ironic that you are critizing the orignal version of this game. The whip is not only faster in this version, but the save system is more user friendly.
Last edited by Akimaye Hiroyorih; Apr 18, 2013 @ 8:58pm
Sicris Apr 18, 2013 @ 9:03pm 
Originally posted by Akimaye Hiroyorih:
It's ironic that you are critizing the orignal version of this game. The whip is not only faster in this version, but the save system is more user friendly.
Actually I don't think he knows about the upgrade to make the weapons faster is probably why he said that. 5 hours is not enough time to get that upgrade if it's blind run.
Akimaye Hiroyorih Apr 18, 2013 @ 9:05pm 
Is the whip really that slow by default? It never seemed that way.
For some reason I'm thinking he's talking about the original MSX styled version.
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