โพสต์: 20 มีนาคม
First of all, I have quite a number of hours under my belt, so I think I can express my opinion without being called out.
When it was in beta form, the game was extremely promising.Once released commercially, it, slowly but steadily, started to become more and more of a grindfest.For first timers, it might be fun and exciting to build and craft, but as time goes by, it gets a chore and eventually the rewarding part loses it's nature.
Of course the player can cut through the time consuming process by buying directly the weapons/items/frames.I think that it's not a "pay to win" tactic, (it is a free to play title), but rather "pay to save time" one.Still it will eventually tire someone, it's just a matter of reaching one's limits when he says "I 'm done with this".I personally would prefer to buy this title, and then have DLC's coming out every now and then.
Moreover, the game left the player with only one viable option to complete a hefty number of important missions, if not most: rely on finding a group to help him out.Solo play has gone out of the window and multiplayer only has taken its place, and the problem becomes bigger when he sets out to craft prime weapons and frames.
While admittedly the graphics and sound are top notch (although in some cases it can get to more like a colorful blurry chaos, like bad acid) , the same cannot be said about the story.There's some background information, but remains just that.Most of it never gets represented in the game, it's just background info.Lotus, the most important person that 99% of your time gives you orders and guides you through missions, gets only depicted through an intercom window.You never (so far) see her in person.
The missions are simple, like 'go there, kill X person or detroy X item, exfil' or 'go there, defend, leave'.Mostly routine.
Lastly, the game is quite sparse on informing the player what to do, on occasions.You might find yourself in a "ok, what am I supposed to do now?".The game's Wiki does help, but still I find it to be a huge drawback when designing a game, and believe me, you will rely a lot on information, not just on what to do, but more importantly, on the comprehensive and complex crafting and levelling system of the game.
Would I recommend it?Only to people that have quite a lot of time to spend.Not all of us have 3+ hours to spend just to craft an item which then needs even multiple time to level up and on top of that some more time to customize to each one's playing style.