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Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
Fire Skin: Fire skin is now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.
Pull: Change damage type to use ragdolls for the pulling instead of sliding. Increased amount of damage dealt. Should be more in-line with other Warframe powers now.
Shield Polarize: Radial damage that is dealt when shields are removed is now scaled based on fusion level.
Bullet Attractor: Added damage multiplier on the targeted enemy, making ability much more deadly.
Crush: Damage timing changes.
Well of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
Link: No longer damage immunity--changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
Blessing: Anim speed changes and timing. No longer wait until end of casting animation to get power effects.
Bastille: Ability now has a set number of targets. 6-8-10-12
Vortex: No longer affects other players.
Psychic Daggers: Projectiles now seek and fly faster, more in line with other Warframes.
Absorb: Ability now has higher base damage and should attract more attention.
Energy color tinting for Vauban’s Tesla and Vortex abilities.
Energy color tinting for Nova Antimatter Drop ability.
Torid now uses energy color.
Paris Prime texture improvements.
New death animation for Mag’s Crush ability.
Volt’s Speed ability trail FX now last the duration of the power.
Added some new ambient sounds to Grineer Settlement levels.
Updated sounds for Mag’s abilities.
Updated sound for Trinity’s Well of Life ability.
Vauban’s Tesla ability now has reduced FX on projectiles attached to players.
PvP Dueling – Trinity can now effectively target opponents with all abilities.
PvP Dueling – Vauban’s Bounce ability now does damage.
PvP Dueling – Added cooldown to Excalibur Radial Blind ability to avoid exploits.
Healing Ancient heal radius reduced to 30m range (was infinite).
Tool tips now appear for Alt Helmets.
Misc. items section of inventory no longer adds empty slots (unnecessary)
Sound ducking from mix effects is now attenuated by distance as well as the volume ratio (user set volume levels, for example)
Added embedded damage radius to projectiles.
Changed damage done by embedded projectiles to be affected by armor.
Animation and Audio tweaks to some Warframe Agile and Noble animations.
Made a large number of optimizations to improve host frame-rate (especially when fighting many NPCs).
Fixed issue in Dojo where rotating decorations while holding shift will cause them to pop in some locations.
Fixed Dojo Rooms not accepting prerequisites from the old art set when trying to build rooms from the new art set.
Fixed issue where leaving a game after using a buff aura power causes the power to stay infinitely for all other players.
Fixed Thunderbolt explosive damage trumping impact damage. Projectile damage now applies first, and then the chance to explode is checked.
Fixed FX being applied incorrectly while Trinity’s Blessing ability is active, and FX lingering on clients.
Fixed Rhino Stomp being in use on the client even though it didn't affect any enemies.
Fixed some cases where projectiles that deal radial damage wouldn't hit all valid entities.
Fixed another edge case where “Cannot use in air” error occurred.
Fixed Raptor missiles following invisible targets.
Fixed issues that had AI running in circles.
Fixed some cases where damage numbers were not showing up properly.
Fixed Nova Antimatter Drop ability disappearing on clients.
Fixed Trinity's Link tendrils not going away when all targets are dead or out of range.
Fixed Saryn's Venom globes being impossible to shoot in certain situations.
Fixed AI affected by Mag’s Bullet Attractor ability from shooting once then stopping for several seconds.
Fixed abilities with cooldown timers suffering from "power in use" bug after used once on clients.
Fixed issue where player could lose weapon functionality if swapping weapons during an auto-reload.
Fixed issue where flashlights would remain on while weapon is holstered.
Fixed performance issues relating to Saryn’s Venom ability.
Fixed blocking volumes in Corpus Outpost Hanger so the ship doesn’t land on players.
Fixed issue where clients wont much
Fix a number of issues with Trinity's powers in PVP. Blessing / EnergyVampire / Well of Life should all work correctly for valid targets in PvP.
Fixed incorrect emblem decorations on Dethcube
Fixed (again) issue with loot falling through respawn barrier and becoming unreachable.
Fixed issues with Jackal's leg shield mechanic.
Fixed missing texture on Fin sword.
Fixed issue where Ammo converted by Host was not available for clients.
Fixed Auras not returning after player dies and then revives.
Fixed broken Fang Prime elemental FX.
Fixed issue where players couldn’t join a Dojo session in progress if the obstacle course had previously been triggered.
Fixed issue where skipping the Tutorial, it would continue into the Warframe selection screen.
Fixed issue where players couldn’t enter Terminus immediately after completing tutorial.
Fixed stats not being properly counted upon mission complete due to host migration.
Fixed some teleporting issues to avoid specific areas where players fall through maps.
Fixed issues that resulted in clients being stuck on the loading screen after a match.
Fixed multiple areas reported as exploits or problematic for navigation across all tile sets.
Fixed various reported nav mesh, clipping, and collision problems across all tile sets.
Date Posted: Sep 6, 2013 @ 11:30am