Warframe

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warframe rank vs enemy level, mission difficulty?
How do i figure out which missions i can realistically complete, given my level/rank, enemy level and mission difficulty? (other than "play for a wile to get a feel for the level/rank mechanism")

I tried to do Earth, Everest (assassination) level 18-26.
I don't remember what difficulty that mission is.

The boss 2-schots me, other enemies take a lot of ammo to kill.


my mastery rank 1 (1400 to go for rank 2)

warframe rank 23
10 mods (+160% health, +80% shield)

primary weapon rank 19
4 mods (100% crit chance, 10% armor piercing)
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Beiträge 115 von 16
what primary weapon are you using (I hope it isn't the mk1 Braton)
What frame are you using?
But if the boss really is 2 shotting you, I suggest leveling your frame up to get better mods on it

Or you could play a different playstyle as opposed to just charging in. Playing with team mates helps too
You're trying Hek?
Well, he's not exactly an easy boss.
I have level 30, upgraded equipment and his shotgun still wrecks me.
I think you need tto re assess your weapon's mod config.
Grineer as quite clearly heavily armoured, so aromour peircing is a good bet.
First, you need to remove that crit chance mod. The increase is determined by base crit chance, so if your weapon has a 5% crit chance, and you increase it by 100%, you go to 10%. In most cases, it's just not worth it. You'll want to increase your armor piercing mod so you can gun down Grineer easily. Also, Hek carries a Hek. It's a very powerful shotgun, and the best way to deal with shotgun-wielding enemies is to keep them at a distance so they can't unload a pound of buckshot into your face.
As far as determining what you can take, I think it mostly depends on player skill and the strength of your weapon. I've taken completely unranked frames into level 30+ areas and never got killed because I react quickly, aim well, and carry a big gun that can kill just about everything in 1-2 shots.
> what primary weapon are you using (I hope it isn't the mk1 Braton)

Yes it is the mk1 Braton.
What's so bad about it, at rank 19 with 100% crit chance?

> What frame are you using?

Excalibur

> But if the boss really is 2 shotting you, I suggest leveling your frame up to get better mods on it

Is a lvl 23 warframe with all mod slots filled not suposed to be strong enough for level 18~23 enemies?

In what way are the mods that i have on my warframe, bad mods?

> Or you could play a different playstyle as opposed to just charging in.

What makes you think i just charge in? I don't.

> Playing with team mates helps too

Aren't we supposed to be able to solo the missions?

From the fact that you dont't answer the question i ask, i take it you don't know how warframe/player rank and enemy level match up. Going on some forum posts i have read on that topic, it seems that nobody really knows.
Ursprünglich geschrieben von bspawn:
> what primary weapon are you using (I hope it isn't the mk1 Braton)

Yes it is the mk1 Braton.
What's so bad about it, at rank 19 with 100% crit chance?
No no no, the mod takes the base critical chance, and adds 100% of it to the base.
So, if you had a base of 10%, that mod would add another 10% to give you a 20% critical chance.

"Aren't we supposed to be able to solo missions?"
Yes. However... The top recommended rank (That's the rank that you should be able to comfortably do the mission) is 26. You're frame is 23 and your weapon is only 19.
Zuletzt bearbeitet von Loona is Hot; 5. Juli 2013 um 7:53
> The increase is determined by base crit chance, so if your weapon has a 5% crit chance, and you increase it by 100%, you go to 10%.
In most cases, it's just not worth it. You'll want to increase your armor piercing mod so you can gun down Grineer easily.

I can usually gun down Grineer quite easy, but so far it's been lower level Grineer, up to lvl 11 or so.

How do i know the base crit chance of a weapon? I seems that none of the weapons info lists crit chance.

Anyway, thanks or the advice on crit vs armor piercing.

> Also, Hek carries a Hek. It's a very powerful shotgun, and the best way to deal with shotgun-wielding enemies is to keep them at a distance so they can't unload a pound of buckshot into your face.

That makes a lot off sense.

> I've taken completely unranked frames into level 30+ areas and never got killed because I react quickly, aim well, and carry a big gun that can kill just about everything in 1-2 shots.

What rank is that gun?
The thing is that there is no hard system to determine what you can and can't take. Want to base it on enemy level? There was a group of players recently that got to wave 100 in endless defense before they decided to stop. They were fighting level 671 enemies.

As a response to your response:
Yes, the Braton Mk-1 is arguably the worst of the assault rifles, beating only the Burston and Snipetron in damage-per-minute (official dev math). You should keep it until it hits level 30 for the mastery, but you should drop it for the regular Braton (in market for 25k, straight up) asap. Faster fire rate, reload speed, and more damage makes it a great first upgrade, and even functions well in higher level areas.

The frame really doesn't matter too much, though some frames may have less issues than others. I'd focus on increasing your shield mod more than your health mod, but that's more for personal taste than anything.

The boss can 2-shot because of his very powerful weapon (note my previous comment). Shotguns hurt, stay at a distance.

Yes, all missions can be soloed, but it doesn't mean they should be, especially if your weapon and mods aren't the greatest at the time. With Vah Hek, he likes to hide a lot, he has decent shields, and they regen very quickly, particularly while you're reloading. Also, as I mentioned earlier, you'll want to dump that crit mod and increase your armor piercing one.
Zuletzt bearbeitet von Suzaku; 5. Juli 2013 um 7:58
> The top recommended rank (That's the rank that you should be able to comfortably do the mission) is 26.

Just to be clear: enemy "levels" listed with missions (lvl 18-26 for Everest) correspond to recommended warframe/weapon rank for that mission?
Ursprünglich geschrieben von bspawn:
> The increase is determined by base crit chance, so if your weapon has a 5% crit chance, and you increase it by 100%, you go to 10%.
In most cases, it's just not worth it. You'll want to increase your armor piercing mod so you can gun down Grineer easily.

I can usually gun down Grineer quite easy, but so far it's been lower level Grineer, up to lvl 11 or so.

How do i know the base crit chance of a weapon? I seems that none of the weapons info lists crit chance.

Anyway, thanks or the advice on crit vs armor piercing.

> Also, Hek carries a Hek. It's a very powerful shotgun, and the best way to deal with shotgun-wielding enemies is to keep them at a distance so they can't unload a pound of buckshot into your face.

That makes a lot off sense.

> I've taken completely unranked frames into level 30+ areas and never got killed because I react quickly, aim well, and carry a big gun that can kill just about everything in 1-2 shots.

What rank is that gun?

You can find out tons of info at either the wiki: http://warframe.wikia.com/wiki/WARFRAME_Wiki

Or for weapon info straight from the devs: https://docs.google.com/spreadsheet/pub?key=0AuHoCLjaY5C2dHBRUk5PMUVQdkV2N3ZIZnlmYXpBZGc&single=true&gid=0&output=html

Early Grineer go down pretty easy, but as levels increase, their health will too, and you'll need stronger weapons and mods to gun them down at a decent pace.

And the gun I refer to is either my Latron Prime or my own Hek. Both are maxed, catalysted, forma'd multiple times, and fully modded to the max. A single shot from my Latron Prime does around 650+ per shot before weaknesses are added in, and my Hek does just under 2700 per shot.
> You should keep it until it hits level 30 for the mastery, but you should drop it for the regular Braton (in market for 25k, straight up) asap.

Asap after it hits rank 30, i assume. So given that it's not yet at rank 30, it's only logical that i'm using the Braton mk1.

> I'd focus on increasing your shield mod more than your health mod, but that's more for personal taste than anything.

I would have, but i have to work with the mods that drop for me, not the mods that i want.

Anyway, it makes a bit more sense now. Thanks.
> Or for weapon info straight from the devs: https://docs.google.com/spreadsheet/pub?key=0AuHoCLjaY5C2dHBRUk5PMUVQdkV2N3ZIZnlmYXpBZGc&single=true&gid=0&output=html

Interesting.
Can't help wondering though why such essential info is outside of the game.
The way this is now is bound to misguide noobs.
They give you some of the main info in-game, like the damage, fire rate, accuracy, and clip size. Max ammo is pretty much the same, changing based on what type of weapon you use (all assault rifles go in with 540 extra ammo, shotguns with 120, etc.). Informing players of other stuff like the reload speed, crit rate, crit multiplier, and charge damage (for bows, Lanka, Ogris, and melee) would be nice though. Maybe they'll add that later.
Ursprünglich geschrieben von bspawn:
From the fact that you dont't answer the question i ask, i take it you don't know how warframe/player rank and enemy level match up. Going on some forum posts i have read on that topic, it seems that nobody really knows.
Sorry if i wasn't too helpful in my initial post, but I was just assessing the situation, getting to know more about what loadout you have

The others above already answered the majority of the questions. Take off the crit chance on your braton and slap on armor pierce as that will help kill the higher level grineer you encounter
(but be sure to get rid of the Mk1 Braton and get a better weapon after you level it up to 30. THe Mk1 is not very good for any planet past Venus even when it is modded up)

Keep your distance from the boss. Hek is not an easy boss to solo as he can and will charge you if you are too far away from him and his shields are hefty and regen really fast, the key is to keep up the damage on him. Armor pierce is ESSENTIAL for fighting him or else your Mk 1 will be doing around 3-4 damage per shot...(also if you hide, he will toss a plasma grenade that will deal tons of damage to your shields) I would also recommend installing shield mods on your frame to deal with his shotgun blasts. (up close, shotgun deals around 100+ shield damage and even at medium-long range, it will deal 30+ watch out)
THe Key to beating him is to keep a steady stream of damage on him to prevent him regenerating his shields while keeping your distance.

And as mentioned by the persons above, the Warframe Wiki has essential information for every player to know including strategies and all round info on bosses and such

Currently on my third frame with an orokin reactor installed and have a Forma'd and installed orokin catalyst on my Gorgon LMG and Hek is still quite the challenge to beat
Zuletzt bearbeitet von Vector88; 5. Juli 2013 um 8:44
By the way, Grineer Past Mercury start having armor, so you need to use a mod that grants piercing, or use a weapon that has innate piercing, like the Boltor or the Bolto/AkBolto.

Vey Hek has the most armor out of any Boss in the game AND he weilds the most powerful shotgun in the game. You pretty much either need a party or a tanky frame like Frost, Rhino, or Trinity. It's also recommended to have max piercing as well, since he negates so much damage.

And yes, do ditch the MK1-Braton as soon as it hits rank 30, its pretty much the worst rifle in the game. Also, the Braton is an upgraded version of the MK1, and to give you an idea of how much of an upgrade it is, during the Fusion Moa weekend event, the player that got the most kills overall, was using a Braton.
As long as you have over 400 shield and around 300hp and having at least 1 weapon at lvl 30. It shouldn't matter what level the map is. Defense map are different though.
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Geschrieben am: 5. Juli 2013 um 7:20
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