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If it's random, it's still the same as how it works now, and there's still those that panic and die, and those that insta-kill him because Stalker is still a BIG pushover. Although he doesn't trip anymore once he dies in less than 2 seconds, that was embarrasing.
Basically, no.
Same with the MD mission when you have a cryopod in addition to the two terminals, maybie with some kind of que from Lotus, like "this isn't like the others, be on your guard" or something like that.
However, there is still the problem of implementation. If you replace a defense node with this, then it's not exactly much of a challenge because then people would just keep going there to farm the stalker and he would become more of a push-over than he already is. On the other hand, if it were implemented as a random event like the G3 or Zanuka Hunter, then imagine you're in a defense mission trying to farm enemies for something specific, when all of a sudden, Stalker shows-up! It's not fun because you're wasting time trying to farm a mission for something specific and the Stalker's appearences are a nuisance. This would especially be horrible for Void missions where you waste a key only to fight the Stalker and have the mission end before you can get what you want from it.