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Its more of an event then an actual thing. instead of working on bugs or improving what they have, they are so content with adding new things in.
And psst the Kuva thing gets old fast, after awhile you just use Kuva for riven rerolls.
Oh ya I hate Riven mods too....
The mods we have are fine, the basic ones the corrupted ones, and even the prime ones. they are all 100% fine.
But nooo we had to add in riven mods that cycle every thing for a specfic weapon.
and again, there is barely any reason to farm kuva cept for the case you want to reroll your riven which SHOCK, is a stupid RNG.
Its already rare to get the right mods you want for your weapons and frames. Why can't we have something stable for once?
Did somebody say Sith..?
I'd say, having no control over 'what this mod is for' is kind of a bad thing, but on the other hand, I got my hand on a couple mods for the weapons I loved but had to abandon. Now my Prisma Gorgon can mow down more Infested than my PC can render, and my Opticor can shoot down a Relay (seriously, it's got over 300k damage per shot with this build).
Also, yeah, I completely, 100% agree that Operator things should be expanded upon, and that the Kuva in its current incarnation is just another resource to farm for four weapons, after which it becomes useless unless you're rolling Mods (which I actually do sometimes).
RNG is "bad". But that's how it is. They work 3 months on quest, I complete it in 4 hours. There is NO way in mission/theme park games to deliver content faster then poeple consume it. RNG/grind "helps" delay the point where you simply have everything you can have. Playing 4 months, having rank 22 for some time, all frames, used 200+ formas.. and I don't have Rivens for most of weapons I might like but are useless atm.
So I think Riven actually helps with the problem that EXISTS (too many too weak weapons so they NEVER gets used because you have top 20 that solves everything). And opens more opportunities for experimenting and more diversity (you can't now "just" use working builds from others, because you don't have the same Riven that makes it working in that specific way). And that sounds good to me.
Rerolling now is easier then it was when introduced. Riven RNG is a @#$% being it "common" same as 2K endo which occures 8x more for me. But the idea seems ok to me.
Ofc. we would like more mission for operator. Now you only use it for Kuva, walking the ship (and soloing group challenge on Lua). Operator puzzle missions would be nice. But honestly, they are making progress. U18 presented operators. U19 presented walkable operators. So just don't expect you get everything at once. Updates are quite often so I would expect they will move further with next updates.
If I could make my operator abilties more powerful then I could see me using it as more of a weapon then a gimmic.
The "utimate" thing you get, in the 2nd dream quest, if they told me what path I would take would be I would not have picked the fire beam, but more of the energy or the healing one. Granted, getting XP for these lenses are hard. To the point where I just do not care any more about it.
Th update is a failure if I can just play how I used to play and not care about what they put in. If they made the abilty as powerful as your frames powers rather then how much energy you put in a lens, then I can see it being more useful. In its current state, its a gimmic.
I have over 1M zenurik and 400k+ in naramon and vazarin and less in the other two.
You just need lens in frame (not a weapon, they only bring fracture of focus) that kills with skills.
Ember and Valkyr brought the most of zenurik and naramon for me. Frost, Banshee, Nidus or something like that. Now it's Titania :) You easily get 20k+ in grineer eximus sortie. 3-6k in regular mission. You don't "farm" it. It's just reward for any mission you do with those frames.
#WarframeLogic
If they made Kuva a thing you could get normally on missions, OR just the kuva thing itself thats not tacked on to normal missions..
Riven mods would have ben nice if they were not given a random MR ranking. And hell if they were to keep the MR ranking they all should be the SAME ranking.
and again, not much use in Kuva after the small handful of stuff you can get till it becomes riven reroll fodder.
Additionally, at a restaurant you order something, and exchange money for what you specifically asked for. They dont just hand you a plate of whatever and expect you to appreciate it. If they dont hand you what you asked for you are within your rights to refuse payment/cause a ruckus.
This is a game. The developers excercise thier creativity (and depending on the game, with fan input) and depending on the game, they either hope you like it and support the game by contributing thru microtransactions, or (as they are creating an entertainment resource) require you to pay to experince thier content thru a subscription or buy2play title and are free to assist in the marketing of thier product with reviews to earn them more money.
Big difference.
And yes, the resource Kuva, the Kuva Gaurdians, and the aspect of farming Kuva is new content. Everything from Loot crates, to tilesets, to damaged ammo drum, to Clem, is game content.
As far as a new resource and its farming method being "redundent", that has been said about every new resource since alpha.
Not sure what you mean by Kuva siphons not being tacked onto normal missions, it has its own spawn mission now that has to be independently run . I agree with that as before hand i got to the point I was sick of seeing them, as i felt obligated to run them if they spawned in a mission. As far as increasing obtainment methods, i totally agree. When TWW first landed I had assumed that they would be a permanent fixture on a kuva fortress node, and was dissapointed they where not. I had hopped under the rework that they would add that, and was dissapointed they didnt. I can sort of understand WHY as if they were easy to farm like that then infinite rerolls would be possible for those that have nothing better to do, making it unfair to those that dont.
As far as the random MR requirment, my assumption the point behind this was to prevent them from becoming a "mandatory" thing in builds, you had to be invested in the game for a decent amount of time in order to use them, so starting out players would not feel like they had to purchase these on the market to be powerfull (which would create a p2w argument) While i think some of them are far too high, it is what is. SO far the rivens ive seen are not that special, the most powerfull ones arent even for weapons i routinly use, so the effort to even fit these rivens into a decent weapons build is collosal and not worth my time, and the other ones dont outshine the rest of my standard build, so theres no real point in using them, The only eal thing rivens are doing is getting me to revist old weapons (which was thier purpose) The problem occurs when the market/player base ignores the intention behind the system and abuses it, only caring about the rare ones for the Meta list guns. THAT is not DE or the Riven mods fault, but the player base.
As far as kuva not being important, as always, the player base is shortsighted. Right NOW it isnt important, but just like we saw with nitan, its in pretty much everything these days. In time i am sure it will rise in value/importance.
I will say that you do make a good point.
But how long has warframe been around? I will be a bit of a jerk here and say its ahrd to deal with all these changes thats been coming. I just hope that they make me WANT kuva. And not make me have to get it.