For full notes and Hotfixes, see our official forums:
Kohm: The Kohm is a primary plasma shotgun with a unique held-trigger function. For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!
Tenno Relays are now open to all!
These past few weeks many of our Founders, Prime Access supporters, and players with Mastery Rank 10+ have had the opportunity to help us test what our Relays were capable of handling. With our preliminary testing of Tenno Relays coming to a close we invite all Tenno to take part in our next phase, keeping in mind that Relays may still experience some adjustments over the coming weeks.
Please be aware that there may still be some fine tuning that needs to be done in making Relay Stations a safe place for Tenno to congregate. Rest assured we will notify everyone immediately of any downtime Relays may require during this time.
To make Tenno Relays a little easier to navigate, here’s a list of currently available features that range from brand new content to tips that will help make your stay on the Relay a little more pleasant:
Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.
Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.
Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission. These changes will reflect to other nearby Tenno.
Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.
Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.
Various art and lighting updates have been made to Tenno Relays! Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.
Various NPCs within Tenno Relays will be a little more lively now that they have animations.
Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void. While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.
Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.
Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.
Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.
Some of Baro Ki’Teer’s goods are tradable with other Tenno.
While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time. Even still, Darvo is never one to turn down a good opportunity to advertise! Be sure to say hello should you stumble upon his developing storefront.
New Syndicate Medallions
Medallions are now available on Syndicate Missions. Medallions act like their own currency, similar to Credits. Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!
When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in. Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.
New Warframe Mod Augments:
We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:
Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds
Banshee: Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration.
Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc.
Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4.
Frost: Ice Wave: Ice Wave Impedance: Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds.
Hydroid: Tidal Surge: Tidal Impunity: Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds.
Limbo: Rift Surge: Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds.
Mag: Shield Polarize: Shield Transference: Creates a small shield dome around Mag that protects for 15%/25%/35%/50% of depleted enemy shields.
Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
Mesa: Shooting Gallery: Muzzle Flash: Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players.
Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.
Nova: Antimatter Drop: Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.
Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage.
Oberon: Hallowed Ground: Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst.
Rhino: Iron Skin: Iron Shrapnel: Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage. 30%/40%/50%/60% proc chance.
Saryn: Molt: Regenerative Molt: After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.
Trinity: Link: Abating Link: Reduces armor by 15%/20%/25%/30% on enemies targeted by Link.
Valkyr: Rip Line: Swing Line: After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost.
Vauban: Bastille: Repelling Bastille: When at max capacity, has a 50%/65%/80%/100% chance to repel new enemies that enter the radius.
Volt: Speed: Shocking Speed: Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc.
Zephyr: Turbulence: Jet Stream: Turbulence increases movement by 15%/20%/25%/30% and projectile speed by 50%/65%/80%/100% for Zephyr and her allies.
New Game Mode:
Corpus Hijack is now live on Sorath-Europa!
The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet. Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.
Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.
The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields. Defending the shipment (and one another) from weapon’s fire is the key to victory.
For full notes and Hotfixes, see our official forums: