게시 일시: 2015년 5월 22일
Ah, the story. I'm not entirely sure of just how many people who have played D:OS could actually tell you what the story is. That's because there is so much going on, and the story is so overwhelming, there is literally a wall of text to read every few minutes if you want to keep up. The amount to read is truly intimidating and I've seen players put off by this, myself I just pushed through and read as little as I had to, often resulting in me taking much longer to complete quests which would have been simple had I just read the damn text. That being said, this is what makes the game, and story, so good, it's fluid in that there are different ways to progress. You find a door, it's locked, do you wait until the story presents a way for you to get in or do you blast the door down with a fireball and change the story then and there? These are the kinds of options this game affords. Yes, the story is long-winded. Yes, the amount of text is ridiculous. But does this make for a bad story overall? Only if you, in your almost infinite freedom to skim read, let it be so.Combat
Deep combat mechanics which reward tactical thinking provide a game which is challenging and will force the player to look at a situation from every angle, further immersing them into the role of their character. The combat system in D:OS is truly great, and the way in which surfaces and spells/procs interact with one another can either be truly satisfying or punishing, for instance using a rain spell to douse fire can be used both defensively and offensively depending on the situation. The extra dimension provided by the external circumstances of the fight being so critical to your chance to win/lose a fight is a welcome change from running into battles and hacking through an enemy, many times I faced overwhelming odds, but using a tactically placed water barrel and lightning spell I was able to paralyze powerful enemies long enough to beat them down. Visuals
Original Sin is a great looking game, with some truly nice environments. If you're bored out of your brains figuring out what the hell you need to do to progress in the story, you can at least wander aimlessly and enjoy the scenery. The maps are large and each area is entirely different in some form or other, from a bustling city to an icy castle and an enchanted forest, the locations in the game were all memorable and graphically stunning. The UI is non-invasive and I have no memory of it seeming clunky or intimidating when I started playing, it's mostly a standard RPG UI which will feel comfortable to anybody who was played any RPG/MMO with an action bar.