Simburgur  [developer] Jul 11, 2013 @ 9:53am
Patch Notes: Bedrock Beta v0.1.2 “Fog of War”
This update is going to be relatively light on changes and fixes as we are spending a lot of our time preparing for future, larger updates. We know it’s been slow thus far, but new features and content will start being added significantly faster in the coming weeks and months.

Misc Changes
  • All debug keys are now disabled unless debug mode is toggled on with F4
  • Zoom speed increased and made smoother
  • Maximum zoom distance increased
  • Gold tiles can now be re-enforced
New Spell: Rally
The Rally spell will allow some basic unit control, allowing you to actually order groups of units into combat instead of waiting for them to wander over themselves
  • Casting Rally will place a flag which all non-worker units will move towards
  • Slapping (right click) a Rally flag will remove it
  • Placing a new Rally flag will remove the previous flag
  • Later on, we will have unit groups and multiple rally flags, and there is a (very temperamental) preview of this in the current build:
    • Enter debug mode (press F4)
    • Press F10 to spawn a flag for group 1
    • Press F11 to spawn a flag for group 2
    • Press F8 to add the selected unit to group 1
    • Press F9 to add the selected unit to group 2
    • Units should move towards their corresponding flag
New Fog of War System
The new Fog of War system has been added, which will generally improve the visibility of everything you need to actually see, as well as making it easier for you to plan out your Dungeon
  • Claimed tiles now grant a consistent vision radius
  • Tagged blocks are now properly highlighted through the fog of war
  • The contents of tagged blocks are not revealed until you can actually see them
  • A new Culling system will improve performance by not rendering anything the camera cannot actually see
Bug fixes
  • Dying whilst possessed should no longer trap your soul in the mortal realm
  • Slapping units to death should no longer cause them to become a statue for the rest of time
  • Various crash fixes
  • Various minor performance fixes
Last edited by Simburgur; Jul 11, 2013 @ 9:53am
Showing 1-15 of 36 comments
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Brass Jul 11, 2013 @ 9:58am 
13 mb in the last however long... this is gunna be slow!
Nicholas Steel Jul 11, 2013 @ 10:21am 
Any update on resolving the frequent periodic hitching/stuttering? Gets worse the more your minions dig on the Sandbox map. When it stutters the audio does too, causing a little burst of static.

Windows 7 x64
i7 920 @ 2.66GHZ
ASUS P6T Motherboard
6GB DDR3 1600MHZ RAM
Geforce 560Ti 2GB (314.22 drivers, I hear the newer ones are crash prone)
Auzentech XFI Forte Soundcard
gamester494 Jul 11, 2013 @ 10:23am 
This game won't be releast this year right..?
chipsmästaren Jul 11, 2013 @ 10:25am 
there spawn no piglets in the hatchery? and i cant move in posession^^
Last edited by chipsmästaren; Jul 11, 2013 @ 10:31am
Simburgur  [developer] Jul 11, 2013 @ 10:31am 
Originally posted by Nicholas Steel:
Any update on resolving the frequent periodic hitching/stuttering? Gets worse the more your minions dig on the Sandbox map. When it stutters the audio does too, causing a little burst of static.

Windows 7 x64
i7 920 @ 2.66GHZ
ASUS P6T Motherboard
6GB DDR3 1600MHZ RAM
Geforce 560Ti 2GB (314.22 drivers, I hear the newer ones are crash prone)
Auzentech XFI Forte Soundcard
It's being worked on but not entirely fixed yet in this build. Expect significantly increased stability over the next month or two.
Nicholas Steel Jul 11, 2013 @ 10:37am 
Originally posted by lolviktorlol:
there spawn no piglets in the hatchery? and i cant move in posession^^
Yeah I noticed that too :P

The increased camera zoom (Able to zoom out further) is greatly appreciated.
Last edited by Nicholas Steel; Jul 11, 2013 @ 10:37am
Brass Jul 11, 2013 @ 10:56am 
Originally posted by Simburgur:
Originally posted by Nicholas Steel:
Any update on resolving the frequent periodic hitching/stuttering? Gets worse the more your minions dig on the Sandbox map. When it stutters the audio does too, causing a little burst of static.

Windows 7 x64
i7 920 @ 2.66GHZ
ASUS P6T Motherboard
6GB DDR3 1600MHZ RAM
Geforce 560Ti 2GB (314.22 drivers, I hear the newer ones are crash prone)
Auzentech XFI Forte Soundcard
It's being worked on but not entirely fixed yet in this build. Expect significantly increased stability over the next month or two.

It actualy feels worse now, that hitch/stutter happens every 10 seconds now and makes it unplayable for me. It feels like you are going backwards with this game... I was very excited when I heard about a succsor to Dungeoun Keeper, but it feels this game isnt going to live up to the hype with very slow progress and each update you seem to disable more and more stuff
Simburgur  [developer] Jul 11, 2013 @ 12:11pm 
Originally posted by Bradaz:
Originally posted by Simburgur:
It's being worked on but not entirely fixed yet in this build. Expect significantly increased stability over the next month or two.

It actualy feels worse now, that hitch/stutter happens every 10 seconds now and makes it unplayable for me. It feels like you are going backwards with this game... I was very excited when I heard about a succsor to Dungeoun Keeper, but it feels this game isnt going to live up to the hype with very slow progress and each update you seem to disable more and more stuff
As the paragraph at the top hints at, we're spending a lot of time on behind-the-scenes stuff. There's a major overhaul of some very core systems coming soon, which is why this update has been relatively lite on changes (many things rely on the overhaul and as such cannot be added yet).

We know it's going slowly, but it's for the best. Just hang in there :)
chipsmästaren Jul 11, 2013 @ 12:41pm 
Originally posted by Simburgur:
Originally posted by Bradaz:

It actualy feels worse now, that hitch/stutter happens every 10 seconds now and makes it unplayable for me. It feels like you are going backwards with this game... I was very excited when I heard about a succsor to Dungeoun Keeper, but it feels this game isnt going to live up to the hype with very slow progress and each update you seem to disable more and more stuff
As the paragraph at the top hints at, we're spending a lot of time on behind-the-scenes stuff. There's a major overhaul of some very core systems coming soon, which is why this update has been relatively lite on changes (many things rely on the overhaul and as such cannot be added yet).

We know it's going slowly, but it's for the best. Just hang in there :)

really, ive been waiting for 10 years for this (since ive completed dk2 for my first time)......... i will w8 another 20 if i have to, this game will be totally worth it... keep the awesome job up guyz!!
Brass Jul 11, 2013 @ 1:00pm 
Originally posted by Simburgur:
Originally posted by Bradaz:

It actualy feels worse now, that hitch/stutter happens every 10 seconds now and makes it unplayable for me. It feels like you are going backwards with this game... I was very excited when I heard about a succsor to Dungeoun Keeper, but it feels this game isnt going to live up to the hype with very slow progress and each update you seem to disable more and more stuff
As the paragraph at the top hints at, we're spending a lot of time on behind-the-scenes stuff. There's a major overhaul of some very core systems coming soon, which is why this update has been relatively lite on changes (many things rely on the overhaul and as such cannot be added yet).

We know it's going slowly, but it's for the best. Just hang in there :)

Why not wait until a bigger portion was done then or at least waited till this portion was working, because them stutters im gettin has made it unplayable for now compared to before the patch..
Simburgur  [developer] Jul 11, 2013 @ 1:13pm 
Originally posted by Bradaz:
Originally posted by Simburgur:
As the paragraph at the top hints at, we're spending a lot of time on behind-the-scenes stuff. There's a major overhaul of some very core systems coming soon, which is why this update has been relatively lite on changes (many things rely on the overhaul and as such cannot be added yet).

We know it's going slowly, but it's for the best. Just hang in there :)

Why not wait until a bigger portion was done then or at least waited till this portion was working, because them stutters im gettin has made it unplayable for now compared to before the patch..
Because we need to test stuff. This is a beta ;)

Anyway, set this up just for you:
  • Restart Steam
  • Right click on WFTO in your game list, go to properties
  • Go to the beta tab, select the 'previousbuild' branch
  • Click apply and restart Steam again
  • You will now have the previous build instead of the current one
Brass Jul 11, 2013 @ 1:22pm 
Originally posted by Simburgur:
Originally posted by Bradaz:

Why not wait until a bigger portion was done then or at least waited till this portion was working, because them stutters im gettin has made it unplayable for now compared to before the patch..
Because we need to test stuff. This is a beta ;)

Anyway, set this up just for you:
  • Restart Steam
  • Right click on WFTO in your game list, go to properties
  • Go to the beta tab, select the 'previousbuild' branch
  • Click apply and restart Steam again
  • You will now have the previous build instead of the current one

Thank you.
liamward1731 Jul 11, 2013 @ 2:29pm 
@bradaz this beta is for us to watch the game grow as intended wether theres problems or not and they have promised updates at least once a month, so if thats all they have for us this month (or atleast the stable parts of it). it will have to do.
Brass Jul 11, 2013 @ 2:35pm 
Originally posted by liamward1731:
@bradaz this beta is for us to watch the game grow as intended wether theres problems or not and they have promised updates at least once a month, so if thats all they have for us this month (or atleast the stable parts of it). it will have to do.

Thank you for stating the obvious :)
liamward1731 Jul 11, 2013 @ 2:38pm 
personally i want them to take as long as possible on this game if its to become anywhere near as good or popular as dk1 and 2 was.
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Date Posted: Jul 11, 2013 @ 9:53am
Posts: 36