War for the Overworld

War for the Overworld

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Eviscerated Feb 25, 2014 @ 5:32am
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Last edited by Eviscerated; Nov 29, 2015 @ 1:03am
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Showing 1-15 of 27 comments
Tilen Feb 26, 2014 @ 3:55am 
How about you and I make a time machine together and slip through time to a point where the game is finished? Yeah, let's do it.

Otherwise I won't make it.
Zigi Feb 26, 2014 @ 10:02pm 
Originally posted by Accept:
I am currently playing through Dungeon Keeper 1, which is an atmospheric masterpiece and I think the developers would do well to use that as their main source of inspiration.

Don't worry, it looks like that is exactly where the devs got their inspiration from. This is a 100% Dungeon Keeper clone by the looks of it. If they pull it off that would be great, since we could do with a modern version of that game. But is it worth 20 euro's? Nope.
Davetron Feb 27, 2014 @ 6:38am 
Originally posted by Zigi:
Originally posted by Accept:
I am currently playing through Dungeon Keeper 1, which is an atmospheric masterpiece and I think the developers would do well to use that as their main source of inspiration.

Don't worry, it looks like that is exactly where the devs got their inspiration from. This is a 100% Dungeon Keeper clone by the looks of it. If they pull it off that would be great, since we could do with a modern version of that game. But is it worth 20 euro's? Nope.

You haven't even played it. How can you judge the worth of a game you've not even played?
Zigi Feb 27, 2014 @ 9:02am 
I'm not judging the game, I'm judging the current price point. You can tell this is a complete DK clone just by looking at the screenshots and reading the info.
Themac Feb 27, 2014 @ 10:20am 
How is that in any way an argument against a price point..... they have not used original assets or anything like that. YES its a "clone' and so is COD 345 wich will be three times the price they are asking for..... It being a clone of something is not an argument against a price point.
Zigi Feb 28, 2014 @ 10:34pm 
Originally posted by Dredd:
Congratulations. It's 12:38AM at my location, but I already know that this is the stupidest thing I will read all day.

Proof-reading your own post could have easily solved that problem.
Gameplay Crush Mar 2, 2014 @ 5:02am 
Originally posted by Zigi:
I'm not judging the game, I'm judging the current price point. You can tell this is a complete DK clone just by looking at the screenshots and reading the info.
and thats exactly why the game is worth at least 1 months paycheck. It's underpriced.
Noontide  [developer] Mar 2, 2014 @ 9:13am 
Let's try and keep this civil in here shall we folks? Everyone is entitled to their opinion and even if you don't agree with it please try to respect it.

Originally posted by Zigi:
I'm not judging the game, I'm judging the current price point. You can tell this is a complete DK clone just by looking at the screenshots and reading the info.

Originally posted by Zigi:
But is it worth 20 euro's? Nope.

It's a little bit of a shame to hear that you think that the game isn't worth the price we're asking for it. We feel that the current discounted price for the early access is reasonable for what players will be receiving upon release, though we understand though that many have different views of value.

To clear up some misconceptions about the game. Rather than being a clone of Dungeon Keeper, it's probably best to think of this as an exciting modern revitalisation of the Dungeon Management Genre. We're not claiming to invent the wheel here but rather innovate upon established concepts and improve them which will hopefully result in a much better wheel. A Clone would imply a simple copy, which we feel drastically undersells the work of our incredible team.

We're certainly taking some inspirations from previous DMGs and following some standard tropes for the genre. In particular we feel that Dungeon Keeper really nailed down the core gameplay, we're looking to utilise parts of this and introduce new concepts that evolve the genre naturally while changing what didn't work. Think of how the FPS, RTS and other genres have evolved over time, we'd like to see this happen with DMGs.

Here's a post I made on Reddit as an example of some of the new things we're introducing to the formulae:

In terms of how we're taking the Dungeon Management Game to the next level we're looking to evolve it in a natural progressive manner while keeping the core game intact.
Here's some things that are in the game right now:

  • Decision Based Tech Tree - Our veins of evil, similar to talent trees, let players pick and mix by unlocking techs in the three veins. Each unlock will open up the next tier in that vein. Research through the archive speeds the rate at which you can unlock things.
  • Shrines - Neutral structures which can be captured and controlled by players that will give various benefits, our current example is the perception shrine which reveals nearby fog of war.
  • Unit Types - Units are split into three types. Intelligent, Beasts and Other. Intelligent units which are attracted through gateways present on the map can train and work, require payment and tend to be more stingy about their needs in the dungeon.
    Beasts on the other hand are attracted through the Beast Pen (Unlocked in Wrath), cannot work or train and do not need pay they do however gain experience in combat much faster.
  • Multiple ways to command you units - Allowing you to split your units into groups which affords you more control over them in situations where you require that. Meaning you can split units into groups of tank and support like units for example.

Things to come are:
  • Potions - Spells which are brewed into a bottle (costing gold) which are then dropped onto the battlefield with various effects.
  • Area of Influence - A Limited area around your domain where you can cast spells, drop & Pickup units, etc. Some spells do not require AOI to work.
  • Rituals - Vast and powerful sacrificial rituals which can affect the games in multiple ways. We've not detailed these too much and how they work but they require investment of some form to pull off, this includes time.
And much much more. We're essentially taking what you know and love about the genre and building upon it, introducing new things that haven't been seen before in it while balancing everything and trying to create a modern RTS.

As you can see we're not content with simply copying what came before us, rather we're taking what worked and introducing new concepts that we feel improve the formulae.

On the subject of price. We feel that the asking price of £16.99 for early access to something that will eventually become a finished game is reasonable. We're a rather large team for an independent studio, around 19 Talented individuals from around the world. We don't have any cash injections from publisher's to fall back on, only the continued support of our community.

After cuts from Steam and various operating costs, all funds go back into the development of the game so that we can hopefully deliver an excellent product to all the incredible people who have supported us along the way.

We're not charging a premium for early access, rather we intend to do the opposite and increase the price when the game is finished, to reward early adopters rather than penalise them.

In a world where new PC Games can cost upwards of £35 and where we've seen some buy-ins to some alpha & beta stages that cost £50 and up; we feel that we've hit a nice price point, one that will allow us to bring in money to support our operation and continue the development of the game.
Last edited by Noontide; Mar 3, 2014 @ 2:09pm
eagleFMJ Mar 3, 2014 @ 12:48pm 
Originally posted by Noontide:
We don't have any cash injections from publisher's to fall back on, only the continued support of our community.

After cuts from Steam and various operating costs, all funds go back into the development of the game so that we can hopefully deliver an excellent product to all the incredible people who have supported us along the way.

You just sold another copy right here! Nice reply and exactly how I would expect a developer to answer.

I really hope this studio has a long and prosperous future!

eagle
Noontide  [developer] Mar 4, 2014 @ 10:58am 
Thanks for your support Eagle! I'm glad that my post inspired you to purchase the game, we cannot thank you enough for this sign of support!

It's a pleasure to be able to participate in the community. We believe that keeping the community informed and in the loop about the development through honest, informative and transparent posts, is one of the best ways we can reward our fantastic community for supporting us in our ongoing work to bring the DMG genre to the modern age!

Kind Regards,

Noontide
Last edited by Noontide; Mar 4, 2014 @ 11:01am
Mokmaestro Mar 4, 2014 @ 11:57am 
Noontide is the boss. I've been lurking the forums ever since the game is on Steam and devs were always straight with people, even with bad news (that were few and far apart). I don't think I've seen better developers (community-wise, at least). Throw your money on them, so we can finally get our true DK successor.
Originally posted by eagleFMJ:

You just sold another copy right here!

+1

Already had this game on my wishlist for several month anyway :)
YellowSign Mar 6, 2014 @ 5:29am 
+1 Karma for Noontide (at least!)
lol--lol Mar 8, 2014 @ 3:17am 
to bad it ceeps crashing quite fast on my mac but still worth my money.

i just can't wait for the full game coming out. i really need some evil on my mac to play whit.
finally a game of good old days is comming back. i love you developpers

i'm gonna give an other try eventhough i know it wil probbely crash again i just love dungeon keeper.
Last edited by lol--lol; Mar 8, 2014 @ 3:19am
v0id  [developer] Mar 8, 2014 @ 8:24am 
I'm glad that even OSX users like the game, while this version is still far behind.
I hope we resolve the OSX issues soon: http://steamcommunity.com/app/230190/discussions/0/540733524173936090/
When so, the game will feel instantly a lot updated for you.
Thanks for your support!
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Date Posted: Feb 25, 2014 @ 5:32am
Posts: 27