War for the Overworld

War for the Overworld

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Tenebrais Sep 9, 2017 @ 5:21pm
How do you end the Crucible?
I just got done playing my first round of Crucible. Put up a decent showing, reached wave 35 before it felt like my defences were starting to lose their grip. It was getting late so I figured I'd stop there and quit the game.

I found, though, that the game hadn't recorded my rank, nor did I earn the achievement and worker for hitting wave 25.

Do you actually have to have your dungeon core destroyed for your game to count at all? Is there some way to forfeit the game and just count as far as you got? Or did I just hit a weird bug?
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Spindizzi Sep 9, 2017 @ 6:45pm 
I think it's a bit of a stretcfh to call it a bug, but yeah I think the only way your score counts for crucible is to lose as it happens sooner or later anyway.

You can't change the game speed (to speed it up to end quickly) as it's scored competitively, if the game speed settings were available, people would just slow the game right down and fit far more actions in than they normally would, making it an easy exploit. As for speeding the game up, I don't remember it being possible to speed it up more than just 100% normal speed, maybe because speeding up would alter calculations and a.i behaviour in certain ways and would also create an unreliable test of an underlord if people were permitted to play with the faster than normal speed settings at any point during this game.

Think it's just assumed that anyone who cares enough their score is going to fight till the bitter end, while giving up considered somewhat unsportsman like. :P

But i guess an option to suicide would be nice if you have to go out or something and you've got an achievement to record.

Personally I was disappointed that they don't actually have to destroy your dungeon core, if they just destroy all your gold shrines it ends the game. Probably because it would be too easy to block the pathfinding to your dungeon core and earthquaking access to it just prohibits you designing your dungeon.

But we already have such a thing in the game so the A.I can kill you in a normal skirmish game when you block yourself in, they're called imps tunelling through your walls, not sure why they aren't employed in Crucible as a counter measure.

It does take some time for the game to get going as you need it for your initial setup, minimum time is like 15 minutes if you just let the waves roll over you but if you were already on wave 25 it wouldn't take more than 5 minutes to lose deliberately.

Quickest way of forfeiting I can think of assuming you have a potion room and crackpots is just wormhole an enemy wave to your dungeon core.
Last edited by Spindizzi; Sep 9, 2017 @ 8:00pm
Biervampir [AUT] Sep 10, 2017 @ 12:48am 
Originally posted by Spindizzi:
But we already have such a thing in the game so the A.I can kill you in a normal skirmish game when you block yourself in, they're called imps tunelling through your walls, not sure why they aren't employed in Crucible as a counter measure.
Tthere are no Imps or Sappers who will destroy the walls, because you can easily kill them with Well of Souls, behind the walls.

Originally posted by Spindizzi:
Personally I was disappointed that they don't actually have to destroy your dungeon core, if they just destroy all your gold shrines it ends the game. Probably because it would be too easy to block the pathfinding to your dungeon core and earthquaking access to it just prohibits you designing your dungeon.
I personally do not like that change either. I don't know why it's that way, and I recommand that it should get changed back.
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Date Posted: Sep 9, 2017 @ 5:21pm
Posts: 2