War for the Overworld

War for the Overworld

View Stats:
Spartisian Feb 23, 2017 @ 2:33pm
Crucible mode optimization ideas
I really enjoy crucible challenge mode but encounter a few hurdles. I love that you guys still update this game and listed a few ideas:

1. The game becomes increasingly slower as the game progresses. Near the end I get about a frame per second (when many mobs have spawned). I like to use vampires which spawn many revenants. When I don't use them this seems to be less of an issue. Could it be that the memory is not released for these revenants after they died?

2. I like to go for the highscores, but found that the only way to seriously compete is by spawning as many mobs simultaneously (reworking your maze a bit and using freezing potions) and occasionally hitting your lifeline to kill all mobs. Would it be possible to not award points for units killed using this lifeline?

3. I can't use locked doors as it is considered "blocking" the path. It is difficult to keep your units near a portal without rallying them, but this makes them hungry/sleepy and then angry...

4. Units are contineously whinig for food sleep and wages, it would be nice to have some kind of ritual to make your units happy/rested/fed again. And perhaps a ritual that translocates approximately 5k to each unit from your vaults. Also I find that units that you have granted excess gold in crucible mode still want to be payed more on payday.

5. Waves start spawning quicker and quicker making resting persiods shorter and units continuously go for payday and not fight.

6. Technically combining different types of units in combat should optimize your slaughtering process, but it feels as if certain types of units don't really do anything in combat (Wizards).
Date Posted: Feb 23, 2017 @ 2:33pm
Posts: 0