Yayınlanma: 3 Mayıs
Doom 2 is a direct sequel to Doom, being released in 1994. Or you can count it as a stand-alone expansion pack. It doesn't change much.
Also, Steam version of Doom 2 comes with Master Levels, which should appear in your library. Well, at least this is what people say, I got whole bundle of Doom instead. It's quite a mixed bag of fan-made levels.
Now, about how Steam version of this old game was handled. As bad as Ultimate Doom. First, DOSBox was configured in such way that it casues heavy lag to many. It can be fixed by editing conf files in the game's folder to use "Opengl" instead of "ddraw". Doesn't enable Steam overlay for some reason though.
When you launch the game, it gives you a cchoice whetever to use classic control or WASD with mouse. Game also uses SoundBlaster instead of MIDI for music. If you want to configure your own control scheme or chooce another sound device, then tough luck, Setup.Exe was removed from files. Instead you will have to manually configure cfg files, putting numbers and figuring out which keyboard button corresponds to what number.
Now, as noted, Doom 2 feels more like expansion pack then a totally new sequel. It still uses same main base of game, same weapons, monsters, engine. Instead of changing what already was there, it adds more to it. And seeing that Ultimate Doom is awesome, it's not a bad idea at all.
What in general Doom 2 does is to buff up the challenge. It inroduces new enemies that fit "medium-tough" category that was lacking in Doom 1, including Reverants, skeletons who shoot rockets (some of which keep following you until they explode), Hell Knights, lighter version of Barons of Hell who were bosses of Episode 1 in Doom, mini versions of Spider Mastermind, who should be stun-locked in pain state with Chaingun, and even everybody's hated Archvile, who acts as occasional mini-boss. Few others as well, all bringing bigger variety and danger to otherwise weak common enemies of Doom 1. It also puts common enemies like zombies and imps into big crowds quite often. But it's all done because player got a new powerful weapon, getting buffed as well: Super Shotgun.
Super Shotgun isn't just alternative to Shotgun in a game, it's as good as becoming main weapon and replacement to shotgun, even taking over same slot. It delivers a wide pack of punch, with triple more damage than shotgun, being almost like a close-quarter rocket hit. The only small flaws is just slightly longer reload and that it uses two shotgun shells as ammo, but shells are so common in Doom 2 levels that it doesn't become issue at all.
All it means that you can easily take down crowds of common enemies which could be quite an challenge in Doom 1, changing balance. It also makes some other weapons, like Berserk fist, Chainsaw, Pistol and Shotgun pretty much useless by comparison, so much for balance between weapons. You sure would use chaingun only to stunlock Spiders and such.
And Doom 2 bring new, bigger and more complex levels, all 30 of them. More confusing too. Supposedly, the action now takes place on Earth, but seeing how level design is still highly abstract and non-sensial, you wouldn't be able to tell that. Outside of very few "city" levels, that are huge space with cubes. And well, to be honest, level design isn't on par to Doom 1, especially when it comes to looks. Doom 2 levels is mostly concentrated on being challenging and giving it "gotcha" moments, with many ambushes, they have more space to walk around too. And some of the ways that you are supposed to solve the puzzles aren't always obvious. You are supposed to shoot the door instead of using it, you know. Or having to drop down the acid to press the button that you probably don't see from above. It's not pleasent. And yes, it still has moments where game forces you to run over acid, making you take some damage. Or just teleport into small room with four imps from all sides.
Speaking of unpleasent, this game looks worse than the first Doom. The color pallete choice is quite ugly and the rendering of light doesn't help in this case. The usual variety of bright color (that was working excellent with lighting that was making them darker) is gone from most levels, after Map 4 you the only kind of texture choice you will be seeing is dirty ones. Black metal, brown wood, brown bricks. Even new monsters use brown as main color. And they say that WW2 shooters were the most brown ones. So yes, it looks worse.
As for music, it still delivers. Less memoriable pieces, but it does give give game soem personality. Exploration in hell of these brownness. But yes, music is excellent, not all rocking, but still, has some evil sound to it.
Secret levels also should be mentioned. Even back then iD Software started to reference to their older games, and thus all two secrets levels are Wolf 3D levels, even including blue nazi enemies from there, which happily get killed by mightier Doom guy. And yes, unlike BFG Edition on Steam, these ones weren't censored.
Mutliplayer doesn't seem to be implented in Steam version, so you should use Zandronum source port for that.
So yes, I can recommend this game, as it's still an awesome FPS. Compared to Doom, it's much more meaty, killing dozens, and core gameplay got improved with new enemies to challenge you in various ways. On other hand, level design, both in looks and maze-gameplay, took a hit and aren't on par with original.
But we talked about game itself, as there is another phenomena of Doom 2: Modding. Doom2.wad is a file that is often used as a base for almost every mod, and Doom modding is where most people go, making use of simple engine for their maps or even dream games
If you want to mod or enjoy them, then you should get this one for sure.
And then you will be able to play many various mods, whether it's Brutal Doom (that changes gameplay and then you have people thinking that Doom is about tons of gore and other teenager/new-school stuff), some other spammy mod, complete conversions or a multiplayer mods, like Zombie Horde (because zombies HAVE to be everywhere), All Out Of War 2 (Like that C&C FPS game, 1v1 me) or Ghouls Vs Humans...
Wait, GvH was good one. No shame in overplaying that one.